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Blue Wave Dragon, Tetra-drive Dragon

- #BT13/008EN (RRR)

Date Reviewed: May 12, 2014

text: See Below

Rating:  3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! So we're wrapping up the last of the holos in Set 13, and what better way to start this wrap-up with the dragon with style?

Blue Wave Dragon, Tetra-drive Dragon
Power: 11000
Grade 3
Clan: Aqua Force
Race: Tear Dragon
[AUTO](VC) Limit_Break (This ability is active if you have four or more damage):At the end of the battle that this unit attacked a vanguard, if it is the second battle of that turn, until end of turn, this unit gets "[AUTO](VC):[Counter Blast (2) & Choose two «Aqua Force» from your hand, and discard them] At the end of the battle that your rear-guard attacks a vanguard, if it is the fourth battle of that turn, you may pay the cost. If you do, [Stand] this unit.".
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...definitely a huge improvement of bosses for Aqua Force in a LONG time! 11,000 Power? Check. An ability to amp up Power to help align magic numbers? Check. A Limit Break that guarantees two Vanguard attacks? You better believe it! For those that are a bit confused on the way or order you have to pull off the Limit Break, let's break it down:

1st Attack: Any rear-guard (usually a Diamantes or Basil; switch the columns if you did)
2nd Attack: Tetra-drive
3rd Attack: Any rear-guard (if you used the aforementioned Diamantes or Basil, then it doesn't matter if it's the switched unit or the other column attack.)
4th Attack: The other rear-guard attack (some people use Benedict, Wheel Assault or Tidal Assault as well to help assure the 4th attack if not with Diamantes or Basil)

After that, this unlocks Tetra-drive's Limit Break, which allows you your 5th attack in the turn and your 2nd Vanguard attack at the cost of Counterblasting 2 and discarding 2 cards in your hand. At first, this seems pretty interesting on its own with the fact that it, kind of like Raging Form Dragon, has a high chance of pulling off the 2nd strike, but unlike Raging Form, any Triggers that Tetra-drive obtains actually reatin for the second attack while Raging Form loses any bonuses from his Limit Break, but at an exchange of a guaranteed 10,000 Power bonus. I also have to admit that Tetra-drive has to actually have a nearly, if not full, field to pull off the Limit Break. However, Tetra's full potential is really revealed when you combine it with the Break Ride, Trans-core Dragon. The turn you Break Ride into Trans-core Dragon, it forces the opponent to discard a card to prevent the Critical and permission to guard for EACH SEPARATE VANGUARD ATTACK meaning that he has to discard for the 2nd attack AND the 5th attack if he wants to prevent the Critical bonuses, and that's not even including the fact that the opponent has to worry about the other 3 rear-guard attacks, so odds are, unless you have a low amount of damage or a large enough hand to protect yourself, more than likely, you're going to be near death's door, if not dead, by the time the 5th attack comes in.

Overall, this is a excellent card, and while by itself it isn't very much, with the right support and opportunity, Tetra-drive is definitely an excellent ace for the Aqua Force clan.

Rating: 4.5/5
Art: 5/5 (The dragon has style...I can't argue it!)
Next Time: Hoist the colors, me mateys, because it's time to set sail!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Blue Wave Dragon, Tetra Drive Dragon
So we've gotten most of the bad guys out of the way, now it's good guy corner. And starting the week off we have Blue Wave Dragon, Tetra Drive Dragon. So this guy's Limit Break is really confusing so let's break it down. To activate it, you have to have this thing attack second. You then have to attack 2 more times with other units. Then you can CB2 and toss 2 from the hand to re-stand him regardless of whether or not he hit. Unfortunately not stack-able though since it says 4th attack and not "4th or more".
So he re-stands, which is a good point. A second attack is a +2 to you in the form of the opponent dropping 2 to guard again, and you lose 2 cards and get them back again by Twin Drive. It's the reason Descendant wrecks.
Unfortunately, it's not all rosy for this card. He needs external support. A LOT of it. You'll need a lot of re-standing RGs such as Tidal Assault or swappers like Wheel Assault. And they tend to be the best ones since at least you can still create normal columns and not lose very much (because even the worst case scenario at least lets you play Vanilla, since all you want is the battle count).
All in all, he isn't bad, but on the basis that Descendant requires less but accomplishes roughly the same, I'd just use that.


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