  
          			WarLycan36 
					 
			
			
			Go Rogue,  
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						 What's up, Rogue Squad?! So we're wrapping up the 
						last of the holos in Set 13, and what better way to 
						start this wrap-up with the dragon with style?  
						Blue Wave Dragon, Tetra-drive Dragon 
						Power: 11000 
						Grade 3 
						Clan: Aqua Force 
						Race: Tear Dragon 
						[AUTO](VC) Limit_Break (This ability is active if you 
						have four or more damage):At the end of the battle that 
						this unit attacked a vanguard, if it is the second 
						battle of that turn, until end of turn, this unit gets 
						"[AUTO](VC):[Counter Blast (2) & Choose two «Aqua Force» 
						from your hand, and discard them] At the end of the 
						battle that your rear-guard attacks a vanguard, if it is 
						the fourth battle of that turn, you may pay the cost. If 
						you do, [Stand] this unit.". 
						[ACT](VC):[Counter Blast (1)] This unit gets 
						[Power]+2000 until end of turn. 
						[CONT](VC/RC): Lord (If you have a unit without a same 
						clan as this unit, this unit cannot attack) 
						...definitely a huge improvement of bosses for Aqua 
						Force in a LONG time! 11,000 Power? Check. An ability to 
						amp up Power to help align magic numbers? Check. A Limit 
						Break that guarantees two Vanguard attacks? You better 
						believe it! For those that are a bit confused on the way 
						or order you have to pull off the Limit Break, let's 
						break it down:  
						1st Attack: Any rear-guard (usually a Diamantes or 
						Basil; switch the columns if you did) 
						2nd Attack: Tetra-drive 
						3rd Attack: Any rear-guard (if you used the 
						aforementioned Diamantes or Basil, then it doesn't 
						matter if it's the switched unit or the other column 
						attack.) 
						4th Attack: The other rear-guard attack (some people use 
						Benedict, Wheel Assault or Tidal Assault as well to help 
						assure the 4th attack if not with Diamantes or Basil)
						 
						After that, this unlocks Tetra-drive's Limit Break, 
						which allows you your 5th attack in the turn and your 
						2nd Vanguard attack at the cost of Counterblasting 2 and 
						discarding 2 cards in your hand. At first, this seems 
						pretty interesting on its own with the fact that it, 
						kind of like Raging Form Dragon, has a high chance of 
						pulling off the 2nd strike, but unlike Raging Form, any 
						Triggers that Tetra-drive obtains actually reatin for 
						the second attack while Raging Form loses any bonuses 
						from his Limit Break, but at an exchange of a guaranteed 
						10,000 Power bonus. I also have to admit that 
						Tetra-drive has to actually have a nearly, if not full, 
						field to pull off the Limit Break. However, Tetra's full 
						potential is really revealed when you combine it with 
						the Break Ride, Trans-core Dragon. The turn you Break 
						Ride into Trans-core Dragon, it forces the opponent to 
						discard a card to prevent the Critical and permission to 
						guard for EACH SEPARATE VANGUARD ATTACK meaning that he 
						has to discard for the 2nd attack AND the 5th attack if 
						he wants to prevent the Critical bonuses, and that's not 
						even including the fact that the opponent has to worry 
						about the other 3 rear-guard attacks, so odds are, 
						unless you have a low amount of damage or a large enough 
						hand to protect yourself, more than likely, you're going 
						to be near death's door, if not dead, by the time the 
						5th attack comes in.  
						Overall, this is a excellent card, and while by 
						itself it isn't very much, with the right support and 
						opportunity, Tetra-drive is definitely an excellent ace 
						for the Aqua Force clan.  
						Rating: 4.5/5 
						Art: 5/5 (The dragon has style...I can't argue it!) 
						Next Time: Hoist the colors, me mateys, because it's 
						time to set sail!  
						Go Rogue...Go Pro! 
						...and DON'T be a Sackboy!!!  
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					Saikyo 
					Cardfighter 
					R | 
              
						 Blue Wave Dragon, Tetra Drive Dragon 
						  
						So we've gotten most of the bad guys out of the way, now 
						it's good guy corner. And starting the week off we have 
						Blue Wave Dragon, Tetra Drive Dragon. So this guy's 
						Limit Break is really confusing so let's break it down. 
						To activate it, you have to have this thing attack 
						second. You then have to attack 2 more times with other 
						units. Then you can CB2 and toss 2 from the hand to 
						re-stand him regardless of whether or not he hit. 
						Unfortunately not stack-able though since it says 4th 
						attack and not "4th or more". 
						  
						So he re-stands, which is a good point. A second attack 
						is a +2 to you in the form of the opponent dropping 2 to 
						guard again, and you lose 2 cards and get them back 
						again by Twin Drive. It's the reason Descendant wrecks. 
						  
						Unfortunately, it's not all rosy for this card. He needs 
						external support. A LOT of it. You'll need a lot of 
						re-standing RGs such as Tidal Assault or swappers like 
						Wheel Assault. And they tend to be the best ones since 
						at least you can still create normal columns and not 
						lose very much (because even the worst case scenario at 
						least lets you play Vanilla, since all you want is the 
						battle count). 
						  
						All in all, he isn't bad, but on the basis that 
						Descendant requires less but accomplishes roughly the 
						same, I'd just use that. 
						  
						3/5 
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