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Eternal Goddess, Iwanagahime

- #BT10/005EN (RRR)

Date Reviewed: Mar. 28, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! So it's about time to wrap up this very random week with a random Grade 3:

Eternal Goddess, Iwanagahime
Power: 11000
Grade 3
Clan: Genesis
Race: Noble
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Retire all of your opponent's rear-guards in the front row.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...so this is a mouthful to say, so we're going to call her Iwa for short. So Iwa here has a solid 11,000 Power with a very interesting Limit Break, and I say interesting in the fact that it's cost is the most unique I've seen on a unit as her cost isn't a Counterblast by a Soulblast, and a cost of 6 at that! Not most clans can gather up 6 Soul hence why only Genesis is the only one to have such a unique cost. Should you pull off the Limit Break cost, you get to blast away your opponent's frontline rear-guards. This is pretty cool seeing how you can get rid of any pesky interceptors that would potentially save the opponent, but the cost for this effect makes it kind of lacking as gathering 6 Soul, even for Genesis, is pretty tricky to do, so you're only going to be able to pull this effect off once at very best, which leaves little to no room to pull off her other effect, which gives her an extra 5,000 power by Soulblasting 3 cards...it's alright, but I think that if you're going to save the Soul for something, unless you're 100% sure you're not going to use any excess Soul and can pull off the effect, then I rarely see you getting a boost for this blast.

Overall, Iwa is okay, but I'd rather use Fortuna.

Rating: 2/5
Art: 3/5
Next Time: Sleeeeeeep.....

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Eternal Goddess, Iwanagahime


Closing off this week...well, I couldn't think of anything really low-Grade that I liked, so instead I picked an ace that no-one seems to be running where I am, Eternal Goddess Iwanagahime. for a Soulblast of 6 in Late Game, all of the opponent's front row is retired. She also packs another ACT skill which Soulblasts 3 to give her 5k power.


Sounds expensive, and it is. Good thing then that Genesis is really good at mass Soulcharging during Early and Mid Game. So what you have is a before-attack Dragonic Kaiser Vermillion. And it's agreed almost everywhere that Vermillion's a good card. A total of 9 soul, assuming the aim is to use both of her skills, is achievable at a consistent enough rate, so she's actually a good finisher.


But it gets better. Imagine you Break Ride over Oracle Queen, Himiko. Now, you don't NEED to use her second skill thanks to the 10k bonus, so you could just spend that on drawing a new card with the Break Ride skill for guard quality. Throw in some Soul swarmers such as Witch of Frogs, Melissa and Witch of Ravens, Chamomile, and you've achieved a +4 right off the bat. That's really good for the price you paid.


Now, there is something else I should mention. I know that technically you could actually spring Iwanangahime twice in one game, since 12 Soul isn't that unfeasible. However, I wouldn't count on it too much. It'll be Late Game by then, which is when the opponent is least able to refresh their attacker slots; they've had to throw them away guarding you. So there's not much point nuking their bad attackers (if they throw any down).


Iwanagahime is for both offense and defense. So watch what you kill and what the opponent's got, and decide whether you can kill the opponent on the turn you use her Soul Nuke.




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