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Wisdom Keeper, Metis

- #PR/0109EN

Date Reviewed: July 3, 2014

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Genesis» rides this unit, you may pay the cost. If you do, draw a card, Soul Charge (3), and choose your vanguard, and that unit gets [Power]+10000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  2.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Wisdom Keeper, Metis


Oh here we go, a promo to break up the monotony. She's Genesis's THIRD Break Ride. But instead of Soulblasting for skill granting, for a cost of Counterblast 1, she Soulcharges 3 and lets its user draw a card, as well as granting 10k (same ruling for Angelica applies here).


I don't really like her that much. Not least because for CB1, all I'm achieving is a +0 wash in card advantage from riding again, but also because I don't feel that any of the available aces for Genesis need to be so gluttonous with soul. At least, any gambit worth mentioning needn't be anyway. Iwanagahime only should be going off once a Game because of how hard it is to replace attackers in Late Game, Fortuna just sucks and only lands diminishing returns the more she's used in a turn, Artemis can't kill an opponent very well so getting more fuel for her seems pointless, Yatagarasu is no Minerva, and Minerva's Soulblast cost doesn't justify it because it's so small. Not to mention we soon get a new starter that can Soulcharge on-boost.


All in all, Metis is no game-changer for anything that really matters.




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