What's up, Rogue Squad?! So to help start the waning
phase of our Dragon Week, we're taking a look at one of
the last holos in the set:
Race: Tear Dragon
[AUTO](RC):[Soul Blast (2) & [Rest] this unit] When a «Kagerō»
normal unit in the same column as this unit attacks, you
may pay the cost. If you do, that unit gets [Critical]+1
until end of that battle.
...this card is just odd in a bad way. If you're
going to be playing a Grade 1 with 6,000 power, then 9
times out of 10, it's only going to be the Sentinels
while the other Grade 1's are 7,000 with good effects or
the regular 8,000 power units, but with this, I've
always had a bad vibe with 6,000 power units and
boosting with them...especially when if you use said
card's effect to make it obsolete as far as boosting
goes. In short, when one of your frontlines call an
attack in the same column as this piece of dung, then
you can Soul Blast 2 and Rest this unit to give it a
bonus Critical...that's it?! The fact that this card's
cost in Kagero is just way too high (seeing how they
very rarely gather Soul to begin with) means that you'll
only be able to really pull off this effect once or
twice at best...so after failing to using this,
afterwards, it's only a 6,000 vanilla card...SO BAD!!!
Just get your Nouvelleroman Dragons and you're pretty
Art: 2/5 (A Tear Dragon in Kagero...uh huh...)
Next Time: Because he Kaioken get it done.
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!