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Cruel Dragon

- #EB09/002EN (RRR)

Date Reviewed: June 3, 2014

text: See Below

Rating:  3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! So as we progress though more of the new dragons this week, let's take a look at a card that'll officially put Yaksha into the common box...which I have dubbed, "Das Tank"...not like Yaksha was already collecting dust in Das Tank:

Cruel Dragon
Power: 11000
Grade 3
Clan: Kagero
Race: Flame Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.
[ACT](Hand):[Reveal this card, choose your grade 2 or greater «Kagerō» vanguard, and [Rest] it] During the main phase of that turn, If your opponent's rear-guard is put into the drop zone, ride this card as [Stand], choose your vanguard, and that unit gets [Power]-3000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this is just an odd card that can actually work well with yesterday's card, Nouvelle Vague, as Cruel Dragon can basically skip a Grade as you can go from a Grade 2 like Nehalem, call a Berserk Dragon or Kimnara to retire something then Superior Riding into this and getting an early turn into the very deadly Nouvelle Vague. But that right there is Cruel Dragon's problem in my eyes: more than likely, people are going to a use this card for all of the wrong reasons, and that's as a stepping stone to Vague, but as a card itself, I feel that Cruel Dragon can be a bit of a threat if not treated cautiously as each time you attack with a Limit Break, then for a Counterblast and Soulblast, you can basically pull a Berserk Dragon and retire any Grade 2 or less rear-guard. The only drawback to this is that he's not made to hit strong, as in a game like Vanguard, where power is a huge factor in the game, but the fact that the power bonus is replaced to be a pretty big nuisance actually is fitting to the Kagero clan. The clan is made to disrupt the opponent's field by picking it apart piece by piece, and Cruel Dragon fits the mold perfectly, and surprisingly, this actually combos extremely well with Dauntless Drive Dragon as you'll be able to use the Limit Break twice and burn down more of the opponent's field with the Limit Break.

Granted, my opinions will probably fall on deaf ears as Kagero isn't my main clan (though I have dabbled with the clan and have a purebred Seal Dragon deck to show for it), but if you are a Kagero player and are only looking at this as a quick Superior Ride, then you've already lost my respect as a Kagero player because he isn't made as a stepping stone; he's made as a volcano to sweep away the opponent's field.

Rating: 3.5/5
Art: 4.5/5 (Not going to lie, this is the first time I ever sat down and looked at his art...it's pretty freaking awesome!)
Next Time: A very easy rating...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Cruel Dragon
I mentioned Cruel Dragon yesterday, this is it. Limit Break-wise, when it attacks a Vanguard, Soulblast 1 and Counterblast 1 to kill a Grade 2 or below. The normal skill allows you to ride it on top of a Grade 2 or greater at the cost of losing 3k for the turn. But you can only do it by retiring an opponent's unit during the Main Phase.
Limit Break's a bog standard CB1 for +1 for as long as Late Game will reasonably last. Not too special, but the capacity to force the opponent to commit more from the hand when they don't want to is pretty neat.
But what you want Cruel for is the second ability. The capacity to hit Grade 3 just like that AND sit on an 11k body for the rest of the game for cheap is pretty amazing. If you go first and can pull off the Superior Ride, the opponent will only have a Grade 1 while you have a Grade 3. That's totally bull considering early Twin Drive and the many Critical Triggers at your disposal, which certainly help the initial minus from riding again.
I've also seen this guy used in two ways: either with Prowling Dragon Striken to get the best of both units without sacrificing the attack, or as a very cheap shortcut to a turn 3 Nouvelle Vague. Sometimes even both in the same deck, but I don't know how consistent this gambit is to be worth pulling off. I suppose maxxing stuff like Kimnara, Gatling Claw Dragon and what have you is a good start.
All in all, Cruel is a pretty diverse little monster. It needs to be combined with other things but said things really give it some bite.


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