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Blast Bulk Dragon

- #EB09/003EN (RRR)

Date Reviewed: June 16, 2014

text: See Below

Rating:  2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?!  So for this week's Card of the Day, we're going to be taking a look at the other holos from the two new Extra Boosters that we haven't had a chance to look at (minus Blau Dunk seeing how that's a Sentinel), and today, we're going to take a look at the third RRR in the Kagero pack:
Blast Bulk Dragon
Power: 11000
Grade 3
Clan: Kagero
Race: Flame Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a «Kagerō» from your hand, and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
[CONT](VC):During your turn, if this unit's [Critical] is two or more, this unit gets [Power]+5000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...I definitely see this as a very underestimated card.  While the Limit Break definitely leaves more to be desired, as it basically gives an extra Critical Trigger at the cost of a Counterblast and dropping a card, I personally see the real threat of this card in its second effect where it gains an extra 5,000 Power should you have any extra Criticals. While it may sound mundane at first, you have to realize that this effect will kick in the second you aquire another Critical seeing how it's a CONT effect.  In short, should you not decide to do the Limit Break whether you decide not to or if you're not at 4 damage yet, if you Drive Check a Critical Trigger, it essentially becomes a 10,000 Power boost for that one trigger.  That can change a lot about how a person would guard against this as it would make a regular "2-to-pass" become a Critical to pass...and I think it's safe to say that no one would want a Critical to pass at all.

Is it better than Cruel Dragon or Nouvelle?  Not really though it would definitely be a pretty fun card to play around.

Rating: 3/5
Art: 4/5
Next Time: How does a red planet become smarter and blue?

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Blast Bulk Dragon

It’s still Extra Booster time! This week we continue with our interesting cards from the latest batch…and whatever the hell the last one is (?????) and first on our list is Blast Bulk Dragon. Limit Break is to toss a card from the hand to give him 5k and a Critical. Also, he gains 5k if his crit rises to 2 or more.
Right, so where do you want your “Late Game Critical sucks” stamp, Blast Bulk? And don’t try to argue with the weak “2 to pass, but one Crit and I hit” argument. It’s Late Game; no-one should be guarding the Vanguard at that point anyway. And by the nature of Late Game, he’s even worse.
Prepare to cry if you buy a box and he takes up the RRR slot.


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