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June 13, 2014
text: See Below
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
What's up, Rogue Squad?! So to wrap up this week's
Card of the Day, we're looking at the newest boss of the
Clan: Nova Grappler
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose
two źNova Grappler╗ from your hand, and discard them]
When your vanguard or rear-guard with "Blau" in its card
name's attack hits a vanguard, you may pay the cost. If
you do, [Stand] all of your units in the same column as
this unit. This ability cannot be used for the rest of
that turn.(Even if you do not pay the cost, this ability
cannot be used for the rest of that turn.)
[CONT](VC):If you have a card named "Stern Blaukluger"
in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...so the Blue Wisdoms definitely gained a lot of
firepower over the time in this monstrosity. A Crossride
to Stern Blaukleuger is pretty mundane honestly seeing
how Stern Blau doesn't exactly see play nowadays, but
that doesn't matter as this card with its Limit Break is
what really makes this shine. Whenever a Blau unit would
hit the Vanguard, you can Counterblast 2 and discard 2
cards to restand Galaxy. This is a rather interesting
effect as this would be the first Vanguard that I know
of that can restand even from a battle that doesn't
involve itself seeing how it doesn't matter if it's the
Vanguard or a rear guard Blau to make this Limit Break
go off. By itself, it's not a huge threat as all you
would need to do is to block the attack to prevent the
Limit Break from going off (much like Stern Blau), but
once the field starts to fill up with more Blau cards,
this starts to be seen as more and more of a threat as
time goes by though that in itself is the problem as a
smart player would start picking apart the opponent's
field to minimize the threat level of this card.
Definitely a good card, but nothing that we should
really be sweating.
Next Time: Why not both?
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Final card of the week is Galaxy Blaukluger, the
ultimate Gundam. Late Game, when a Blau hits a Vanguard,
you can Counterblast 2 and ditch 2 from the hand to let
him and his booster re-stand.
I covered in Mond’s review why pairing Galaxy with
Mond’s not a great idea, so how about pairing him with
his Crossride base Stern Blaukluger? On paper, it sounds
much better. Riding Stern first means pressuring the
opponent from Mid Game, causing over guarding, then when
the opponent’s on 4, drop Galaxy, and you’ll have
pressure extending almost EVERYWHERE as opposed to just
the Vanguard. The inherent problem with restricting
everything to Late Game is that anything interesting in
the middle doesn’t happen. You just play a Vanilla Beat,
managing cards and damage, so both sides have a lot of
time to stock guard for when it matters. Having a card
that could end you on 2 means the opponent has barely
any time to enact their Late Game gambit.
Galaxy’s use is obvious and I advise sticking to that
line of thought. As a follow up to The End-lite, it’s a