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Immortal Asura Kaiser
June 10, 2014
text: See Below
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
What's up, Rogue Squad?! Last week was our Dragon
Week, and seeing how Champion of the Cosmos was released
along side Divine Dragon Progression, it's about time we
take a look at some Gundams...tomorrow...today is the
other RRR of the set:
Immortal, Asura Kaiser
Clan: Nova Grappler
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):When this unit's drive check
reveals a grade 3 źNova Grappler╗, until end of that
battle, this unit gets "[AUTO](VC):[Counter Blast (2) &
Choose two źNova Grappler╗ from your hand, and discard
them] At the end of the battle that this unit attacked a
vanguard, you may pay the cost. If you do, choose your
vanguard and one of your rear-guards, [Stand] them, and
this unit gets [Power]+10000 until end of turn.". This
ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Asura Kaiser" in
your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...this one I honestly have mixed feelings about
especially seeing how this is a Crossride of my first
ever avatar, Asura Kaiser, which was a pretty decent
card in its time. Immortal's Limit Break is what we
really need to take into account seeing how most boss
cards nowadays are a Crossride with the Lord clause, and
this is where I'm torn. Unlike other boss cards like
Tetra-drive, Chaos Breaker and others, where its
stipulations are easily met by just actually doing the
conditions, Immortal relies WAY too much on luck. the
fact that you have to Drive Check a Grade 3 to unlock
this skill is where both this and the original Asura
Kaiser fall flat as it's a factor that no one can
control. The average player usually plays around 7-8
Grade 3's, so if you include placing this card onto the
field, then that means you're only going to pull off
this Limit Break so little times not to mention that if
you Drive Check two Grade 3's with Immortal, the effect
will not stack, so you just lost out on another chance
of pulling off the Limit Break. Also, the fact that you
have to Counterblast 2 and discard 2 cards makes it so
that, at best, you're only getting this effect off 2-3
times in the match. With that said, is the effect worth
it? Yes. This is the first time that Nova Grapplers get
an actual restanding Vanguard with its Twin Drive in
check (Mr. Invincible doesn't count. Ever.). Also, the
fact that it gains a 10,000 point boost makes it even
harder to guard against on the second go-around not to
mention that if you're a Sackboy incarnate and your
Drive Check was a Trigger and a Grade 3, you still
retain the effects of the Trigger when you restand (Eat
your heart out, Raging Form Dragon!). Also, the fact
that you're Twin Drive is still in check means that the
two cards you had to discard with the Limit Break are
already paid for, so there's not exactly a loss or a
gain. If anything, it's a gain seeing how if you drop
even one of the Grade 3's you would have in your hand
from the Drive Checks, then it'll make room for more
Shield for the next Drive Checks.
Overall, Immortal is definitely an underlooked card
for a underlooked boss.
Next Time: Why have Ethics when you can just blow a lot
of stuff up?!
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Immortal Asura Kaiser
So apparently we got yesterday off due to the boss
being at Denver. Possibly questionable things at Denver.
But no matter. We make our late start to Champions of
the Cosmos Week with Immortal Asura Kaiser. Late Game,
when you Drive Check a Grade 3, after the attack’s done,
just once, you can pitch 2 from the hand to stand him
along with another rear-guard. Oh, and he gets 10k upon
Does this remind you of anything? Grade 3 checker
that’s restricted to Limit Break and sounds sacky on
paper? Yup, it’s like Daikaiser. So of course, we
improve on this guy’s odds of dropping death on our foes
by abusing a reliable Ride Chain (Hello Blaus) and
running A LOT more Grade 3s than we normally would.
Funnily enough, his best partner for him isn’t his
Crossride base, Asura Kaiser. Of course given the
massive wiggle-room in our theoretical deck, perhaps
there’s room, but Asura’s best friend is the new Mond
Blaukluger. Potential to get 8 attacks, all boosted, for
roughly the same odds as Critting on 4 damage with
Dragonic Descendant is nothing to sneeze at. Not to
mention his delicious new Samurai support which gain 18k
upon getting back up, then another 15k from getting up
Immortal Asura falls flat without a specialised deck,
like Daikaiser. However, build it this way and enjoy all
that delicious power from all them columns.