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Eradicator, Tempest Bolt Dragon

- #BT14/008EN (RRR)

Date Reviewed: July 17, 2014

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Eradicator" in its card name] Retire all rear-guards of all fighters. [CONT](VC):During your turn, this unit gets [Power]+2000 for each of all fighter's open (RC). [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Saikyo
Cardfighter
R

Eradicator, Tempest Bolt Dragon

 

4th card of the week is Eradicator, Tempest Bolt Dragon. For Counterblasting 3 Eradicators during Late Game, every rear-guard on BOTH sides are retired. And he also has a normal skill that powers him up by 2000 for every empty rear-guard circle on both sides.

 

I found this thing to be most unwieldy. Mostly because it operates on a very similar premise to Liberator Garmore in that it assumes your field will be very empty by the time this skill is used. In Late Game, if you lost two interceptors and then lost a booster (somehow) you then hopefully +5 by nuking the opponent and -2 yourself. So you paid CB3 for +3, which really isn't that different from any other unit I can think of. But then you reach another hurdle; how can you get back your full field all over again? I suppose you can save one card from the hand since Tempest Bolt will almost certainly not need a booster to force normal guard thanks to the opponent having at least 5 empty spots, but you will need 4 new rear-guards if you want to maintain normal pressure, and in Late Game, that's a tall order considering its guard time.

 

Tempest Bolt is a bit of a newb trap to me. Until Eradicators get external support to quickly get back what's lost I'd just use the tried and tested Descendant.

 

2.5/5


Nanya

Eradicator, Tempest Bolt Dragon
 
Hey, Pojo, new reviewer here for Vanguard, so let's just get to it.
 
Combined with yesterday's card, Ignition Dragon, this card can easily get to some crazy big numbers fast.  In fact, one of the better things about this card is that it doesn't need to even use its limit break to hit fairly big numbers.  Three zones open on both sides?  17000 attack before boosting.
 
My basic thoughts on this card is that it really calls back to the days of old with King of Knights Alfred, but at least this one can get boosted.
 
I like this card more than Armor Break Dragon, simply because of the lack of discard to use the Limit Break.
 
Is this a major game-changer?  No.  In fact, I think that Eradicator, Dragonic Descendant is still better than this card.  But is this card good?  Yes.
 
It's not a card that will work in every situation, and there are times that this card is just going to be a beater because you might have as many or more rearguards than your opponent.
 
But, hey, if you only have one rearguard and your opponent has three or more, go ahead and wipe the field.
 
He'd be a lot better if not for the fact that it won't work all the time.  But it's a lot better than Armor Break Dragon was.
 
Rating: 3.5/5

 


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