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Binary Star Twin Gunner

- #PR/0089EN

Date Reviewed: July 11, 2014

text: See Below


Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! To wrap up our Promo Week, we're looking at a Link Joker boss card that *gasp* isn't Chaos Breaker Dragon or Infinite-Zero Dragon?!

Binary Star Twin Gunner
Power: 11000
Grade 3
Clan: Link Joker
Race: Cyberoid
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Choose a rear-guard from your opponent's front row and back row, and lock them.
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[AUTO](VC):[Choose one of your «Link Joker» rear-guards, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this is actually a rather unique skill as it's basically Infinite-zero Dragon without the Break Ride clause, which is replaced with a pretty steep Counterblast 2 AND Soul Blast 2, but being able to Lock 2 units with it is pretty nice as it'll definitely stop one attack from going on and crippling a second column (normally the Vanguard column), but with that being said, the cost is still a steep one even with the effect to add other Link Jokers to the Soul still won't compensate the Counterblast payment needed to use the effect and can really be a nuisance to pull off as the only way to deal with used damage is to heal it away...but that's it as far as that goes.

Is it a bad card? Not really, but it's definitely no Chaos Breaker or even Nebula Lord.

Rating: 2/5
Art: 3/5 (pretty bright for a Link Joker card...)
Next Time: Set 14 cards!!! XD

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!



Binary Star, Twin Gunner


The final promo of the week is one I shall never have because I can't afford travel to go to tournaments, Binary Star, Twin-Gunner. Its Limit Break is to Counterblast 2 and Soulblast 2 to lock a front row and back row. Normal ability is to absorb a Link Joker rear-guard into the soul to give it 5k on attacking the Vanguard.


It's a cute card, but to be brutally honest Chaos Breaker pretty much does him in. Not only does Chaos lock sooner than Twin Gunner, Chaos Breaker can get you strict +1s as opposed to Twin Gunner's virtual +1s. Chaos can also get rid of problems permanently. Binary is also assuming you don't use the 2nd skill good for one go; your Grade 1 and 2 should be all that's in the soul. Yes, maybe he can go again if you use Dust Tail and you use his 2nd skill too, but the 2nd skill is not useful no matter what stage of the game you're in: Mid Game and no-one would block him anyway, Late Game and the opponent will just drop the PGs they saved into his face so you -1 for nothing.


Binary I guess could have a niche with Infinite-Zero so that along with Dust Tail 4 soul is accumulated, but if you have Infinite Zero to combine anything with, you could combine it with Chaos Breaker for better results.




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