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Pure Heart Jewel Knight, Ashlei

- #BT10/001 EN RRR

Date Reviewed: Jan. 30, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's Thursday of our Theoretical Week, and today, we have one the only Break Rides that we haven't had a chance to review yet...

Pure Heart Jewel Knight, Ashlei
Power: 11000
Grade 3
Clan: Royal Paladin
Race: Elf
[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Royal Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...Ashlei is probably the most vanilla of all of the Break Rides in the game, and is considered one of the worst Break Rides in the game because of it. When you Break Ride with her, the new Vanguard gets 10,000 Power and +1 Critical...that is all...no extra effects...no calling anything else...no retiring...just the generic 10,000 Power along with a Critical...really?! I mean, Spinodriver gets the same boosts, but also allows you to draw cards by retiring other Tachikaze cards, which the deck does really well when it comes to slvaging them might I add, so it essentially does give card advantage WITH the extra Power and Critical...Ashlei doesn't do that...she just gives the Power and Critical...I know I should try to elaborate more on this, but it's REALLY hard to make combos with her seeing how she doesn't give much to combo support...well...aside when you combine it with Majesty Lord Blaster or dare I say...Exculpate the Blaster?!

I will go on the record saying that I did face a Break Ridden Exculpate...and I don't want to face it again because it practically guarantees you losing your field along with taking at least 2 damage if not more depending on Triggers. That or with Majesty Lord Blaster can make him 32,000/3 Critical at the very best before Drive Check...again, something that I am not a fan of going against again...*shutters*

I think that sums up Ashlei though: She's not meant to be a Break Ride you can exploit like Dauntless, Spinodriver or Vowing Sword, but more of a setup to make that extra push for game with other power based cards in a, "Power Beyond Power" kind of theory (by the way, if you get the reference, then you are an awesome person and grew up in an awesome generation).

Rating: 3/5
Art: 4/5 (I definitely like how it has a more classical kind of artstyle to it...Kudos.
Next Time: People might get a little...Reijy...about this one...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Pure Heart Jewel Knight, Ashley
Today's card is dedicated to all the Break Rides who at least attempt to balance the -1 incurred by minusing the opponent or washing your ride for +0. Pure Heart Jewel Knight Ashley give the Break Ridden unit 10k and 1 Critical. 
So yeah, you have a card that's basically "-1 to force a Perfect Guard". That's really not exactly useful given that with the generic 10k power, and assuming the average scenario where both players are on 4 damage when this happens, means the Perfect Guard would have been dropped regardless because Critical Triggers are a thing. She's a staple for Jewel Knights though, for lack of anything else, so there you go.
I suppose I can pad out this review a bit by addressing a problem this card has to Gauntlet Buster Dragon; I've seen this card paired with Majesty Lord Blaster, a card that doesn't want or need her, so often it's not funny. I do not understand the logic behind delaying your perma-crit giving the opponent time to amass a stock of Perfect Guards and leaving MLB's Critical to a point in the game where he would be guarded regardless. This is not only making the deck easier to deal with, it also destroys its consistency owing to this unit taking up space for cards that could have gone into cards that search the pieces to make MLB live.
She's pretty useless on her own, for now, but...hold on to her. She does get some awesome friends to pair with in a few Booster's time, I promise...

After freeing the Royal Paladins from Void’s grip (watch the anime if you don’t understand) The Jeweled Knights appeared and formed the bulk of the new Royal Paladins. To the United Sanctuary we go in today’s "cards-that-sound-good-on-paper-but-don't-hold-up-compared-to-existing-things" by examining what I would only dub as a Valkyrie, Pure Heart Jewel Knight, Ashlei. She is one of the break ride units specifically for the Royal Paladins. And I have to say…. She is kind of a letdown. Not bad by any means whatsoever, but I was hoping for more OOMPH. It seems odd that so many break ride cards have more powerful effects; I was hoping she would do more. She like this review is kind of bland. Not bad, but bland. She fits the theme to a T.

2.5/5 Not bad but not good either.


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