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Fire Breeze, Carrie

- #BT07/014EN (RR)

Date Reviewed: Jan. 23, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's you, you guys?! It's Thursday, and time for more deja vu...even though it technically isn't...anyway, more cards!

Fire Breeze, Carrie
Power: 9000
Grade 2
Clan: Pale Moon
Race: Elf
[AUTO](VC/RC): [Counter Blast (2)] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, draw a card.

...in short, this is the Pale Moon's version of Maiden of Libra, where when it hits anything, you can Counterblast 2 to draw a card. This skill is an overall decent skill, but only certain decks can really utilize this, and, from personal experience, those would be Oracle Think Tank (depending on the build), Aqua Force, Nova Grapplers and Dimension Police, but Carrie really doesn't fit in seeing how there are already so many Counterblast heavy cards in the clan that are already used like Midnight Bunny, Luquier, Alice, Farah, Mirror Demon and others. The only variant I can see Carrie being used in is the Sarah build, where the only time people mainly Counterblast in that deck is for Alice, but Farrah can use up any Counterblast that Alice never got a chance to use, which makes her a bit more viable.

Overall, it's an okay card, but not for all Pale Moon Builds.

Rating: 2.5/5
Art: 4/5 (It at least has fire in it.)
Next Time: Going from something somewhat useful to not as useful...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Fire Breeze, Carrie

Today, we review a card that has been cloned before and since since BT01, Fire Breeze, Carrie. When she hits anything, you Counterblast 2 and draw a card.

Right now, I can say she, and pretty much every card exactly like her, are good. Counterblast 2 for a +1 are pretty standard costs and rewards in Vanguard. It's just that most of the time, more efficient cards are used, or the counterblasts can't really be spared anywhere else. This is most certainly the case with Pale Moon.

Sarah decks need the CB for Alice, any Pale Moon deck focusing on their strong boosters needs to abuse Magician of Quantum mechanics, Luquier needs 3 CB for her skill, Mistress Hurricane costs 2 CB...I could go on.

So until a Pale Moon deck that uses absolutely no Counterblast whatsoever comes and you can afford to shoehorn her in, leave her in your trades file, or find someone who wants to try the deck and doesn't know any better.



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