What's up, you guys?! It's Wednesday in our deja vu
week, and today, we have...
Clan: Great Nature
Race: Sheep...just kidding...High Beast
[CONT]:Sentinel (You may only have up to four cards
with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and
discard it] When this unit is placed on (GC), you may
pay the cost. If you do, choose one of your «Great
Nature» that is being attacked, and that unit cannot be
hit until end of that battle.
...if anyone reads my reviviews, they already know
what I'm going to rate Sentinel units seeing how,
personally, they are essential to any deck regardless of
Clan, and Great Nature's Cable Sheep is no exception.
It's a short review, but it's pretty simple on why
Sentinels are so good, and if you really want to know,
then read any of my other Sentinel based units ;-)
Art: 2/5 (Definitely one of the more boring arts for a
Next Time: How can fire be a breeze???
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!