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Covert Demonic Dragon, Magatsu Storm

- #BT09/001

Date Reviewed: Feb. 3, 2014

text: See Below

Rating:  2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! So Saikyo Cardfighter R decided that we should take a look at some cards that I, personally, have reviewed already in the past and has dubbed it "Re-visitation Week"...not sure how I feel about this seeing how I have to look at these again, but hey, it's been a while since I looked at these, so let's see what we have...

Covert Demonic Dragon, Magatsu Storm
Power: 10000
Grade 3
Clan: Murakumo
Race: Abyss Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] This unit gets [Power]+3000 until end of turn, and search your deck for up to two cards named "Covert Demonic Dragon, Magatsu Storm", call them to separate (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck in any order.
[CONT](VC):If you have a card named "Stealth Dragon, Magatsu Gale" in your soul, this unit gets [Power]+1000.

...I'm going to go on the record and say that I freaking hate the Magatsu series on a personal level because whenever I tried using it, I NEVER was able to pull off the full Ride Chain and always drew my Triggers...I guess Murakumo hates me back, so go figure. Anyway, Magatsu Storm has a par 10,000 power, as do any of the Gen 3 Ride Chains, and is at 11,000 should you have Magatsu Gale in your Soul...basically if you can hit the latter half of the Chain. His Limit Break is what makes him interesting as it follows suit to the Murakumo theme: Shadow Cloning. You can Counterblast 2 cards to give your Vanguard Magatsu Storm a 3,000 power boost and call 2 other copies of Magatsu Storm for the turn until they go to the bottom of the deck at the End Phase. I see a lot of pros and cons with this as the pros being that your Vanguard will be at 13,000-14,000 by himself and able to fight Crossrides along with the fact that you get 2 pseudo-free 10,000 attackers for the turn and makes it so that you aren't calling anything from your hand to help attack with aside from boosters, which can also support Shadow Cloning depending on said unit like Million Rat or Oboro Cart. That and the fact that the copies of Magatsu Storm go to the bottom of the deck means that they aren't going to interfere with your Drive/Damage Checks and actually help your probabilities of getting Triggers on later turns as it makes 2 Grade 3's stay at the bottom of the deck.

With that said, there are drawbacks to Magatsu Storm; the main one being that if you didn't hit the Ride Chain that he's at 10,000 and VERY easily to bully around as most decks are willing and able to hit that magical 20,000 attack column thus forcing out the extra shield needed to guard. Another con is that the units called by this effect are only there for one turn and will actually attract more attention to your Vanguard as there would be nothing else to attack against during the opponent's turn. That and the Counterblast 2 can stack up depending on what else Counterblasts in your deck and if you are successful in hitting with White Mane should you play it.

Overall, Magatsu Storm is a decent card, but just has it's very awkward situations.

Rating: 3/5
Art: 4/5
Next Time: The Cookie Monster might love this card a bit too much...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Covert Demonic Dragon, Magatsu Storm

This card...all of this card. Do people not realize that this card is riddled with problems?

Firstly, his Ride Chain. Generally, the odds of pulling the entire thing off all the way generally falls into the category of not worth it unless you've got no better filler, but this card encounters another problem the other chains of his type don't share: copy management. You need 1 in the hand and 2 in the deck. The third can be gotten out in some way, but unless you want a seriously bad time, you can't afford to have 2 of that card removed. And that's a bitch to pull off considering in testing, cards don't like being told where to go. This is especially dumb when you consider the Ride Chain REMOVES COPIES FROM THE DECK. @r$E! And you have to do this twice if you want to pull off the chain with the most optimal outcome.

But that's enough bitching about the Ride Chain. If we talk about Magatsu Storm himself...yeah, he's also bad. CB2 to clone himself for 1 turn? Firstly, when you use his skill, it's late in the game. If your attacker slots are not filled by the time this happens, it means you got uber screwed and couldn't call much all game. It's only good as a de-screwer if the opponent Kagero'd your field away or they just like attacking the front row.

But that's not the worst part. The problem is also that Magatsu Storm exists as an unilaterally better card. Platinum Blond Fox Spirit, Tamano. She can clone ANY attacker, not just herself (the problem with Storm cloning himself is that the odds of pulling off the chain are too low, so chances are his copies will float in the deck and screw you by being damaged or drawn), she can pay half the cost for half the ability, and she doesn't have to wait to use her skill.

Storm? More like a shower of piss.



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