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Demon Conquering Dragon, Dungaree "Unlimited"

- #BT12/004EN 

Date Reviewed: Feb. 26, 2014

text: See Below

Rating:  3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! We're at that halfway point in our Set 12 shinies week, and today, we have a card whom its original form I gave a pretty bad review...like seriously, I thought it sucked...but now, let's see what happens when he gets pissed off...

Demon Conquering Dragon, Dungaree "Unlimited"
Power: 11000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[AUTO](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2 & Bind one card face up from the top of your deck]When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one of your opponent's rear-guards in the front row, retire it, and during your turn, this unit gets [Power] +2000 for each <Narukami> in your bind zone. [CONT](VC):If you have a card named "Sealed Demon Dragon, Dungaree" in your soul, this unit gets [Power] +2000. [CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...so I guess I should apologize to Dung here seeomg how he got so pissed off that he had to basically be at least an average card if not better especially with the new Forerunner, Dan Dan. Dung-limited has a nice 11,000 Power, and before I go on to the rest of the card, it's already going to be good just from the sole fact that it doesn't have that horrible drawback from the previous Dung where, "if you have no bound cards, it loses power" bullcrap. The fact that he's a Crossride is always a nice plus as that 13,000 Power does wonders on both defense and offense. His Limit Break is also pretty nice as it's a HUGE improvement over the original. When he attacks, you can Counterblast 2 and Bind the top card of your deck to retire an opponent's frontline rear-guard AND give Dung-limited an extra 2,000 Power for EACH bound Narukami unit! This can, on average, give Dung-limited at least an extra 10,000-12,000 Power if played correctly with Dan Dan and the other Dung spport cards, and with a Photon Bomber Wyvern or Kohkaiji, then he can be attacking for at least 33,000, which would either make your opponent use a Sentinel, guard with at least 3-4 cards in hand to hope for no triggers or even make them not guard it at all. The Counterblast cost is heavy, yes, but seeing how most non-Eradicator decks nowadays use Garuda, this can easily be rectified.

Overall, Dung-limited is a pretty nice and fun card AND is only about $2-3 each, so I'd say that if you can shell out the pennies you need for this to give this guy a shot!

Rating: 3.5/5
Art: 4/5
Next Time: Great...some Hocus Pocus nonsense...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Demon Conquering Dragon, Dungaree "Unlimited"
Next in "Non-invader Prize Pulls" Week, we have someone who is rather high in demand at my locals, Dungaree "Unlimited". Let's have a look. When he attacks, you CB 2 and bind a card from the top of the deck. You then retire a front-row, and then this gains 2k for every card in your bind zone.
Honestly, I'm not entirely fussed about him. Don't get me wrong, he doesn't SUCK, but he doesn't set me alight either. CB2 for a +1 is pretty standard. On a good day, you ride this after riding regular Dungaree. Assuming Dan Dan's your starter, you're looking at 10k more power assuming no other Dungarees were played. (3 + 1 +1) 12k if you go again. So alone,he swings for 23k on a good day. Great, but it's only really good for 2 shots, and it's not really much different than any other gambit that can be stopped with a Perfect Guard to the face.
I'm not that fussed. But use him if you want, at least he's not Luquier "Reverse" levels of fail and puke.


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