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							Demon Conquering Dragon, Dungaree "Unlimited"  - 
							#BT12/004EN    
							Date Reviewed: 
							Feb. 26, 2014 
							text: See Below 
							
							Rating:  3.25 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst. 
							3 ... average.  5 is the highest rating.
 
							
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							 |  
 
            
              |  WarLycan36
 
 Go Rogue,
 Go Pro
 YouTube
 Page
 | What's up, you guys?! We're at that halfway point in 
						our Set 12 shinies week, and today, we have a card whom 
						its original form I gave a pretty bad review...like 
						seriously, I thought it sucked...but now, let's see what 
						happens when he gets pissed off...  Demon Conquering Dragon, Dungaree "Unlimited"Power: 11000
 Grade 3
 Clan: Narukami
 Race: Thunder Dragon
 [AUTO](VC)[Limit-Break 4](This ability is active if you 
						have four or more damage):[Counter-Blast 2 & Bind one 
						card face up from the top of your deck]When this unit 
						attacks a vanguard, you may pay the cost. If you do, 
						choose up to one of your opponent's rear-guards in the 
						front row, retire it, and during your turn, this unit 
						gets [Power] +2000 for each <Narukami> in your bind 
						zone. [CONT](VC):If you have a card named "Sealed Demon 
						Dragon, Dungaree" in your soul, this unit gets [Power] 
						+2000. [CONT](VC/RC):Lord (If you have a unit without a 
						same clan as this unit, this unit cannot attack)
 ...so I guess I should apologize to Dung here seeomg 
						how he got so pissed off that he had to basically be at 
						least an average card if not better especially with the 
						new Forerunner, Dan Dan. Dung-limited has a nice 11,000 
						Power, and before I go on to the rest of the card, it's 
						already going to be good just from the sole fact that it 
						doesn't have that horrible drawback from the previous 
						Dung where, "if you have no bound cards, it loses power" 
						bullcrap. The fact that he's a Crossride is always a 
						nice plus as that 13,000 Power does wonders on both 
						defense and offense. His Limit Break is also pretty nice 
						as it's a HUGE improvement over the original. When he 
						attacks, you can Counterblast 2 and Bind the top card of 
						your deck to retire an opponent's frontline rear-guard 
						AND give Dung-limited an extra 2,000 Power for EACH 
						bound Narukami unit! This can, on average, give 
						Dung-limited at least an extra 10,000-12,000 Power if 
						played correctly with Dan Dan and the other Dung spport 
						cards, and with a Photon Bomber Wyvern or Kohkaiji, then 
						he can be attacking for at least 33,000, which would 
						either make your opponent use a Sentinel, guard with at 
						least 3-4 cards in hand to hope for no triggers or even 
						make them not guard it at all. The Counterblast cost is 
						heavy, yes, but seeing how most non-Eradicator decks 
						nowadays use Garuda, this can easily be rectified.  Overall, Dung-limited is a pretty nice and fun card 
						AND is only about $2-3 each, so I'd say that if you can 
						shell out the pennies you need for this to give this guy 
						a shot!  Rating: 3.5/5Art: 4/5
 Next Time: Great...some Hocus Pocus nonsense...
 Go Rogue...Go Pro!...and DON'T be a Sackboy!!!
 |  
              |  Saikyo
 Cardfighter
 R
 | Demon Conquering Dragon, Dungaree "Unlimited" 
 Next in "Non-invader Prize Pulls" Week, we have someone 
						who is rather high in demand at my locals, Dungaree 
						"Unlimited". Let's have a look. When he attacks, you CB 
						2 and bind a card from the top of the deck. You then 
						retire a front-row, and then this gains 2k for every 
						card in your bind zone.
 
 Honestly, I'm not entirely fussed about him. Don't get 
						me wrong, he doesn't SUCK, but he doesn't set me alight 
						either. CB2 for a +1 is pretty standard. On a good day, 
						you ride this after riding regular Dungaree. Assuming 
						Dan Dan's your starter, you're looking at 10k more power 
						assuming no other Dungarees were played. (3 + 1 +1) 12k 
						if you go again. So alone,he swings for 23k on a good 
						day. Great, but it's only really good for 2 shots, and 
						it's not really much different than any other gambit 
						that can be stopped with a Perfect Guard to the face.
 
 I'm not that fussed. But use him if you want, at least 
						he's not Luquier "Reverse" levels of fail and puke.
 
 3/5
 
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