Pojo's Cardfight!! Vanguard news, tips, strategies and more!

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


This Space
For Rent

Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.


Revenger, Raging Form Dragon

- #BT12/001EN

Date Reviewed: Feb. 24, 2014

text: See Below

Rating: 4.5 

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


Go Rogue,
Go Pro

What's up, you guys?! So while recovering from this weird Reverse syndrome, I guess we're still continuing looking at these Set 12 cards, and today, we're looking at the most expensive card in the entire set...let's see why!

Revenger, Raging Form Dragon
Power: 11000
Grade 3
Clan: Shadow Paladin
Race: Abyss Dragon
[AUTO](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Choose three of your rear-guards with "Revenger" in its card name, and retire them]At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one "Revenger, Raging Form Dragon" from your hand, ride it as [Stand], and choose your vanguard, and that unit gets [Power] +10000 until end of turn.
[AUTO](VC):[Counter-Blast 1]When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until end of that battle.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...I'm going to go on the record in saying that I hate this card...not because it's a bad card but because it's probably one of the best cards to have come out since Dragonic Overlord The End! Raging Form Dragon is 11,000 Power with a very solid Limit Break that probably puts Spectral Duke Dragon to shame. After Raging Form Dragon attacks, you can sacrifice 3 Revenger units to Superior Ride a copy of Raging Form Dragon from your hand. Now, I wouldn't mind it if it just stopped there...but the new Raging Form also gets an extra 10,000 Power, so it essentially gets its own personal Break Ride! The fact that the new Raging Form can potentially be stronger than the previous one because of this Limit Break makes it so that it's incredibly hard to guard this especially in a late game scenario. The only drawback of this is that the new Raging Form will not be able to get the Triggers that the previous one had, but seeing how it's getting another Twin Drive, it practically balances out. Besides, you can always just put all of the Triggers you would get onto a rear-guard that hasn't attacked yet and make an incredibly strong final attack should Raging Form not finish the job. As a small bonus, it also has the effect to where it gains 3,000 Power when it attacks if you deice to Counterblast. This makes it so that you can get a small enough push to force out extra shield should it be necessary.

Overall, we will be seeing a lot of this card in the upcoming tournaments, and I won't be surprised if we see this card a part of every Defender Team in the upcoming Team Leagues.

Rating: 5/5
Art: 5/5
Next Time: So the lone wolf joined a wolfpack...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Revenger, Raging Form Dragon
Hello, and welcome to "Newest Stuff Under Scrutiny" Week, this week we're looking at the things everyone bought their packs for, and in my case, possibly mock some poor fools who thought they made an investment.

This one's a good buy, though. Raging Form Dragon is actually quite well designed. After this thing attacks, you sack 3 rear-guard Revengers, and then you ride ANOTHER Raging Form on top from the hand. Then the new Raging Form gets 10k until the end of the turn. So just to break it down into manageable chunks regarding benefits to costs:
First, you -3 from the field and -1 from the hand, for a total of -4. You then Twin Drive two cards back and watch the opponent -2 at least to block your second Vanguard attack. That's a wash of +0; it literally converted stuff on your field into stuff from the opponent's hand. Because of that, this thing is actually a great finisher. Even if it doesn't kill the opponent, it breaks you even, which is what you should at least be aiming for if you can't kill them. Plus, 4 Drive checks means you should have the hand to fend them off and go kill them next turn.
Downsides? Actually not that many when you compare the benefits. Pseudo-Persona Blast isn't such an issue when its used late, when you've gone through a lot of deck and should have one by then. And of course, spare Forms can't really be used as attackers because you want the Limit Break. Apart from that, this is actually pretty efficient and a sweet game-ender. Or at the very least, a good way to knock about 20k more shield out the opponent's hand.
Also, don't use his 2nd skill, it's rarely useful and you kind of need it for your other stuff.
All in all, he's pretty sweet, and it helps that he's for the coolest deck around. Revengers isn't a bad way to go if you play for real.


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.