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							Star-vader, Nebula Lord Dragon  - 
							#BT12/005EN  
							Date Reviewed: 
							Feb. 18, 2014 
							text: See Below 
							
							Rating:  3.33 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst. 
							3 ... average.  5 is the highest rating.
 
							
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              |  WarLycan36
 
 Go Rogue,
 Go Pro
 YouTube
 Page
 | What's up, you guys?! It's Tuesday in our "Яeverse 
						Week", and today, we're looking at one of the front 
						liners of the invading Link Joker clan...  Star-vader, Nebula Lord DragonPower: 11000
 Grade 3
 Clan: Link Joker
 Race: Cyber Dragon
 [CONT](VC) Limit Break 4 (This ability is active if you 
						have four or more damage):During your turn, all of your 
						front row «Link Joker» get [Power]+3000 for each of your 
						opponent's locked cards.
 [ACT](VC):[Counter Blast (2)] Choose one of your 
						opponent's rear-guards in the back row, and lock it.(The 
						locked card is turned face down, and cannot do anything. 
						It turns face up at the end of the owner's turn.)
 [CONT](VC/RC): Lord (If you have a unit without a same 
						clan as this unit, this unit cannot attack)
 
 ...Nebula Lord Dragon is one of those cards where 
						it's going to be a nice threat for the next few months 
						until we are introduced to something even scarier than 
						himself, but for the time being, let's take a look at 
						this guy. He has 11,000 power, which is always a plus, 
						and a Limit Break that strengthens your field for 
						restraining your opponent's field. The Limit Break gives 
						not just Nebula Lord, but your entire frontline an extra 
						3,000 power for each card your opponent has Locked on 
						their field. The best case scenario, as rare as it is, 
						is somehow getting your opponent's entire field Locked 
						and giving your frontline an extra 15,000 power though 
						as hard as it may be to do, combining this with 
						Infinite-Zero Dragon, Dust-tail Unicorn, Nebula Lord's 
						own effect to Lock a back row and a few other Link Joker 
						cards, if you aren't Locking their entire field, it'll 
						be really close to a full Lock and can at least give out 
						an average 6,000-9,000 power boost to your frontline.
 Nebula Lord is very odd compared to other Link Joker 
						aces as personally, I'd abuse the Limit Break by using 
						Stand Triggers instead of Critical Triggers, so the 
						opponent would be overwhelmed by multiple power attacks 
						though overall, he will do as the ace of Link 
						Joker...for now...
 Rating: 4/5Art: 3/5 (Pretty basic, but right to the point.)
 Next Time: The giant devil tree...
 
 Go Яogue...Go Pro!...and DON'T be a Sackboy!!!
 |  
              |  Saikyo
 Cardfighter
 R
 | Star-Vader, Nebula Lord Dragon  The invasion continues for Space Week, and today we 
						have the ace for Link Joker decks (until May comes and 
						ruins EVERYTHING), Nebula Lord Dragon. He grants 3000 
						power to every front-row unit for each locked card the 
						opponent has with his Limit Break, and from Mid Game 
						onward, he can lock a back-row unit at the cost of 
						Counterblast 2.  Well, the skill's efficient enough, I suppose. For a 
						cost of CB2, you essentially make one column swing for 
						5k guard at best. Possibly reducing that unit's ability 
						to hit your Vanguard to nothing at all if that column 
						was compensating with a strong booster, which is now 
						paralyzed. However, Nebula Lord does badly need external 
						help in order to go anywhere. To use his skill in the 
						most efficient manner, you pretty much have to have all 
						your column set up swinging for a total power of 18k, so 
						that the 3k bonus makes them 21k, the sweet spot for 
						non-crossrides to make them guard more. This should I 
						suppose still happen given that you have to scale for 
						Crossrides anyway regardless, but it does just leave you 
						with a largely Vanilla deck until Late Game, which is a 
						weakness to Link Joker in general; they just don't have 
						the support to actually spam Lock turn after turn. So 
						any other deck with better finishers now have time to 
						set up and murder you.  I wouldn't worry too much about him; Lock is 
						generally nowhere close in terms of long-term benefits 
						as retiring a unit. As long as the deck's propelled to 
						Late Game quickly, he's manageable.  3/5  |  
              |  Shoujax
 | Yesterday we reviewed a Яeversed card but today we’ll 
						review a creature from Link Joker directly. Nebula Lord 
						Dragon is your standard limit break 4 gain power and 
						we’ve seen it before. But this is different. He gains 
						power from locked units your opponent controls. That 
						being said at a cost of 2 counterblasted cards he locks 
						an opponent’s card. I’m actually surprised he’s not more 
						deadly to be honest. Storyline wise this guy is the one 
						responsible for the invading forces of the Dragon Empire 
						and Dark Zone so, If you use a Яeverse card from either 
						clan, he was responsible. So is he worth all the hype? 
						As far as Link Joker goes this guy isn’t as scary as 
						some of the more horrifying creations of void.
 2.8/5 That being said, there will be someone who loves 
						this card.
 
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