What's up, you guys?! So seeing how last week,
Saikyo Cardfighter R picked last week's cards, this
week, Shoujax is picking the cards this week, and this
week's theme is, "Promo cards you may or may not know
about"...or what I'm just going to dub as, "(Un)known
Promos Week". Today, we're looking at...
Stamp Sea Otter
Clan: Great Nature
Race: High Beast
[CONT](RC):If you have a «Great Nature» vanguard, this
unit cannot be retired by effects from cards.
...I have a
pretty mixed opinion about this card honestly. Stamp
Sea Otter is a Grade 1 with a par 6,000 power but with
an effect that's unique to only itself. It cannot be
retired by any card effects whatsoever, and that
includes not just Great Nature's main drawback of
retiring after a big boost, but also any retiring
effects that would be from an opponent like Kagero or
Narukami. It's probably the funniest thing when an
opponent's Heatnail Salamander tries to retire a full
backrow of these Otters and it tries to retire one of
these guys all for naught. The thing that I am very
weary about is that Great Nature, in general, has a very
solid Grade 1 lineup with Hammsuke, Cable Sheep, Silver
Wolf, Monoculus Tiger and Coiling Duckbill, so that begs
the question of being able to even put in Otter and if
so, how many?
think that's where a person's personal playstyle really
comes into play, so if you feel that you can add in a
little bit of room for Grade 1's, then I think that this
should be a nice candidate.
Art: 4/5 (IT'S SO CUTE!!!)
Next Time: Before Set 8, I would've said this was a nice
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Stamp Sea Otter
So this is SUPPOSED to be "obscure-promo week"
but...this one really isn't that obscure when people are
shouting about this guy's awesomeness for Great Nature.
From EVERY Great Nature player ever.
His skill is really simple. He can't be retired by any
card skill. So immediately you have a target to make any
retire ability fizzle, as long as you have a choice
(think Amon or Gauntlet Buster Dragon). You just pick
him and watch them cry.
But that's not what he's entirely good for. His ability
grants him immunity to the main gimmick of Great Nature;
namely, granting 4000 power to something and then
RETIRING IT. So as long as you have something that can
consistently grant him power such as any of the tigers
and/or Leopald, he's essentially a free 10k booster, and
so paired with an 11k+ attacker such as Compass Lion
(who incidentally can target the Otter every turn and so
not -1 every turn anymore) or Magnet Crocodile, you have
delicious columns forcing 15k against 11k Vanguards.
Stamp Sea Otter really does allow for easy squeezing in
of damage for the final push. He's pretty much a Great
Nature staple, so prepare to shell out for him if you
take that route.