Star Vader Omega Glendios
AAAAAAAAAAND drumroll please, it's the number 1 card!
Star-Vader, Omega Glendios! So what can I say about this
Tell you what, I'll be nice and give you my revised
opinion of this thing as if it were new, just to
showcase what I really feel about it!
This has Monarch Sanctuary Syndrome in that it's got a
LOT of skills. So let's work our way down. He has an
Ultimate Break that when your Main Phase starts, and the
opponent has 5 or more locked units, you auto-win. The
only problem is getting those units to stay locked for
Well, that's what the second skill is for. By tossing a
Reverse unit from the hand and Counterblasting 1, the
opponent's units don't unlock on their next turn, but
the turn after. So the idea is you lock their cards one
by one, toss Reverse units, then use the UB to win. In
Unfortunately, the requirements to even pull this off at
all are so technical and so reliant on chance it is
basically not feasible as a main gambit at all. The
Ultimate Break is automatically a bust since the gambit
couldn't telegraph itself any harder when you ride it,
and because a Critical will damn you to an instant loss
most of the time, it is difficult to even reach 5 damage
while having 5 locked at the same time.
...and that's where my
blatantly copy-pasted review ends because that's the
only part that stayed the same. It's still a stupid
gambit that should never be attempted competitively.
Third skill: Lock a unit
when you call a Reverse unit once a turn. That's a good
way to shut down a column, and not being restricted to
Late Game is really nice.
Forth and final skill is that Reverse rear-guards become
Link Joker and gain 4k during your turn. Well, that's
neat, combined with a 6k booster they reach 21k, enough
to force 15k guard against most opponents. What's
especially neat is that it's live from turn 3, so it's a
good way to inflict damage.
I wasn't impressed by this
card at first because it sounded so flawed on paper.
Shows what I know, it was only when I read the rulings
on the support he got that I realized he was actually a
really good beatdown deck. The columns made by the
Reverse units ensured big guard forcing, and the locking
gave it staying power. And it only got more since I
found out that Taboo Star-Vader seals any units whos
skill includes the words "at the end of the battle that
this unit attacked a Vanguard". Because it finished as a
battle on a REAR-GUARD. This was an incredible way to
render a scary ace vanilla for a turn and buy time.
Glendios is actually not
bad. He's a good beatdown option and is too good to be
ruined by revolving his deck around his Ultimate Break.
Don't be screwed by the stuff you didn't run, people.
That's another reason why it's not worth losing PGs for