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Duo Temptation, Reit - #EB10/002EN

Date Reviewed: Aug. 22, 2014

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, you may choose two cards with "Duo" in its card name from your hand, and discard them. If all the cards discarded are of the same name, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+3000 until end of turn. This ability cannot be used for the rest of that turn. [AUTO](VC):[Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in its card name, and return it to your hand. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  4.0

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Duo Temptation, Reit
Aaaaand here's the main star of the show. (Yeah, I went there) Reit is a LB units as usual, but she has some neat things going for her. Late Game, once per turn after attacking a Vanguard, you CB2 and toss 2 Duos. If the Duos you toss share the same name, she re-stands and gains 3k. She can also, on attack, Soulblast 1 and bounce a Duo rear-guard to the hand.
That's a nice skill to have, if only because re-standers are just good for advantage eating. 2 units of the same name shouldn't be difficult considering you have support such as Rhone to set her up, and Bermudas naturally spam draw abilities anyway. But her best friend is Meer. Since her Break Ride skill isn't restricted to once a turn, you can bounce your rear-guards twice for CB2 and attack up to 8 times (if it's feasible), or just put your units to the hand if you have another copy to set the LB up.
Do note however that this combo will not allow Reit to attack boosted, as Meer would bounce the booster before power can be added on. But 21k really should be enough for most things.
All in all, Reit was sorely needed for Bermudas to make a comeback. I dunno how popular she'll be but she's far from a bad card to build her deck round.

Duo Temptation, Reit
Hey guys, sorry about not reviewing much this week.  Long and short answer is, life knocked me down and kept kicking me for a few days.
So, what we have here is a restanding Vanguard for Bermuda, huh?  Cost is a little unusual, I mean, you need to discard two copies of the same card to restand her.  Now if only there was a way to guarantee...  Oh right, the break ride returns all units to the hand, well, it's likely that you returned two copies of the same card to the hand, right?  Hey, there you go, and as a bonus, you can use the Break Ride skill more than once.  Hooray!
Yeah, this isn't a bad card, I do like it.
Bermudas aren't a clan that just anyone can play, however, they do require some thought process and this is a card that rewards thought process and set up better than most.  I like it, I do.
Rating: 4/5


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