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Duo Stage Storm, Iori

- #EB10/001EN (B/W) (RRR)

Date Reviewed: Aug. 20, 2014

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1) & Choose a card named "Duo Stage Storm, Iori" from your hand, and discard it] Choose one of your «Bermuda Triangle» rear-guards, return it to your hand, search your deck for up to two cards with the same name, reveal it to your opponent, put it into your hand, and shuffle your deck. [ACT](VC):[Counter Blast (2)-card with "Duo" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Duo Stage Storm, Iori
Fourth card of the week is a rather strange little card. Iori is a Limit Breakin' ACT Persona Blast unit that also cost 1 Soulblast. When you've paid the cost, you bounce a unit, then search for 2 other copies of it from the deck and put them in the hand. And she can CB2 Duos to gain 5k power.
Hmm...it's not bad, but the rarity's too high considering what she does. As an ACT Persona Blast, she's pretty difficult to pull off first of all, but once you do fulfill the conditions all she does is either search two more of a card that requires 3 copies for a second skill such as Thames or searching 2 Perfect Guards. And again, it brings up the same problem of only being good for extending Late Game for longer. It's also not exactly what you call spam-able either due to the restrictions involved, so it can't do Nightmist/Banshee levels of tank (which is really the ONLY justifiable level of hand size shenanigans I approve of in today's game).
Iori's for Duo using hipsters. But I won't recommend her competitively.


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