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Apr. 8, 2014
text: See Below
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3 ... average. 5 is the highest rating.
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What's up, you guys?! It's Tuesday in our sneak peek
of nuns and prophets, and today, we have the ace in the
hole for the prophets:
Clan: Oracle Think Tank
[AUTO] Limit Break 4 (This ability is active if you have
four or more damage):When an «Oracle Think Tank» rides
this unit, look at three cards from the top of your
deck, search for one card from among them, put it into
your hand, put the rest on the top of your deck in any
order, and choose your vanguard, and that unit gets
[Power]+10000 until end of turn.
[CONT](VC):During your turn, if the number of cards in
your hand is four or greater, this unit gets
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...This is honestly a pretty solid Break Ride in my
opinion. Hex Magus has 11,000 power and can easily
become 13,000 by having 4 or more cards in your hand at
anytime during your turn. Just like Parfait yesterday,
Hex Magus' point boost is a CONT effect meaning that you
can achieve this through Twin Drive and cam potentially
throw off an opponent's Shield depending on your
booster. The Break Ride effect is interesting as it's
really good in certain sub-clans, like Magus (duh) and
Battle Sisters, but really unnecessary in others like
CoCo, Tsukuyomi or Amaterasu as you will be using the
remaining 2 cards before you even attack. Hell, I'll
even say that this might be an interesting combo with
Imperial Daughter as she won't disturb the next 2 cards,
which can really help out psychologically as you know
something that your opponent doesn't, so I can probably
see a few people trying out some psych out methods with
Overall, Hex Magus is made only for certain decks, so
go ahead an try mixing and matching her with certain
Art: 2/5 (She's so creepy looking...)
Next Time: A more aggressive version of Parfait.
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Next this week we have
OTT's only Break Ride, Hexagonal Magus. Her Break
Ridegives you 10k, and then you look at the top 3 cards
of your deck, pick one to go to the hand, and stack the
other 2 to the top.
Sounds neat, but there's a
problem. Looking at the top card of a deck is exactly
what CEO Amaterasu can do EVERY turn from the moment
she's ridden, not during Late Game. Oh sure, Hexagonal
could potentially stack 2 triggers for you, but you're
really just fighting uphill for something CEO could have
gotten you sooner.
She IS neat, but her
biggest flaw is that everything you could combine her
with totally sucks. All the latest aces either involve
hitting, doing what CEO can do except worse, or any
combination of the two. There is nothing that truly
makes it worth putting off what CEO can do every turn.
I'd just use her for the
11k. She badly needs a new ace to pair with that isn't a