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Hexagonal Magus

- #EB07/001EN (RRR)

Date Reviewed: Apr. 8, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's Tuesday in our sneak peek of nuns and prophets, and today, we have the ace in the hole for the prophets:

Hexagonal Magus
Power: 11000
Grade 3
Clan: Oracle Think Tank
Race: Human
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When an «Oracle Think Tank» rides this unit, look at three cards from the top of your deck, search for one card from among them, put it into your hand, put the rest on the top of your deck in any order, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[CONT](VC):During your turn, if the number of cards in your hand is four or greater, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...This is honestly a pretty solid Break Ride in my opinion. Hex Magus has 11,000 power and can easily become 13,000 by having 4 or more cards in your hand at anytime during your turn. Just like Parfait yesterday, Hex Magus' point boost is a CONT effect meaning that you can achieve this through Twin Drive and cam potentially throw off an opponent's Shield depending on your booster. The Break Ride effect is interesting as it's really good in certain sub-clans, like Magus (duh) and Battle Sisters, but really unnecessary in others like CoCo, Tsukuyomi or Amaterasu as you will be using the remaining 2 cards before you even attack. Hell, I'll even say that this might be an interesting combo with Imperial Daughter as she won't disturb the next 2 cards, which can really help out psychologically as you know something that your opponent doesn't, so I can probably see a few people trying out some psych out methods with her.

Overall, Hex Magus is made only for certain decks, so go ahead an try mixing and matching her with certain cards!

Rating: 3/5
Art: 2/5 (She's so creepy looking...)
Next Time: A more aggressive version of Parfait.

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Hexagonal Magus


Next this week we have OTT's only Break Ride, Hexagonal Magus. Her Break Ridegives you 10k, and then you look at the top 3 cards of your deck, pick one to go to the hand, and stack the other 2 to the top.


Sounds neat, but there's a problem. Looking at the top card of a deck is exactly what CEO Amaterasu can do EVERY turn from the moment she's ridden, not during Late Game. Oh sure, Hexagonal could potentially stack 2 triggers for you, but you're really just fighting uphill for something CEO could have gotten you sooner.


She IS neat, but her biggest flaw is that everything you could combine her with totally sucks. All the latest aces either involve hitting, doing what CEO can do except worse, or any combination of the two. There is nothing that truly makes it worth putting off what CEO can do every turn.


I'd just use her for the 11k. She badly needs a new ace to pair with that isn't a shambles.




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