Pojo's Cardfight!! Vanguard news, tips, strategies and more!

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


This Space
For Rent

Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.


Strongest Beast Deity, Ethics Buster Extreme

- #BT13/003EN (RRR)

Date Reviewed: May 2, 2014

text: See Below

Rating:  3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


Go Rogue,
Go Pro

What's up, rogue squad?! So it's about to wrap up this week's Card of the Day with some good old fashioned Ethics...to the EXTREME!!!

Strongest Beast Deity, Ethics Buster Extreme
Power: 11000
Grade 3
Clan: Nova Grappler
Race: Battleroid
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 1 or greater card with "Beast Deity" in its card name, choose one of your źNova Grappler╗ rear-guards, and [Stand] it.
[CONT](VC):If you have a card named "Beast Deity, Ethics Buster" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...one of the two new Crossrides of the Beast Deity series, but is this the superior one? Personally, yes and no, but that's another day and maybe another video. Extreme has 11,000 Power and is a Crossride to the original Ethics Buster, the Break Ride. I'm going to have to look at this into two separate categories: at the time of a Break Ride and how it stands afterwards.

When you first Crossbreak Ride into Extreme, the point boost is nice and all, but the fact that the Break Ride effect and Extreme's Limit Break kind of clash with one another is kind of annoying though they also do work off one another...kind of. You see, for Extreme's Limit Break, when you Drive Check anything Grade 1 or higher, you Stand a rear-guard. The smart thing to do is to Stand a frontline for another attack, however, the Break Ride does that for you, and if you're playing Riot Horn, then you're already Standing a third unit with the Break Ride, so the only thing to truly Stand is the other corner booster. This is where the Limit Break becomes very ho-hum as you're only really able to Stand one extra unit that would do anything special.

Afterwards, however, THIS is where Extreme truly shines. In a late game scenario, where both players more than lokely burned out their Break Rides and are low on triggers, it's always nice to turn your dead Drive Checks into pseudo-Stand Triggers and really bleed out the opponent's hand of shields. Also, the fact that he's a Crossride makes it so that it'll be extremely hard for the opponent to even mount a counter strike as they are going to be stuck on the defensive for a while.

Overall, Extreme is a really good card, but you have to grind into the match a little bit to see him truly flourish.

Rating: 3.5/5
Art: 4/5 (Extremely good art)
Next Time: I'm feeling a bit off again.....

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Strongest Beast Deity, Ethics Buster Extreme


And to finish the week we have the Strongest Beast Deity, Ethics Buster Extreme. His Limit Break skill is that whenever you Drive Check a Grade 1 or higher Beast Deity, you stand any rear-guard of your choice. Not bad considering the more damage the opponent has, the more potent extra attacks become. Even if you reveal no triggers you should at least have an entire column ready to swing again or at the very least your front row should be able to kill 2 interceptors. Combine this with Stand Triggers and late Game you'll have an onslaught every turn, or at least you should if your field's set up right with the new cards like Max Beat. Obviously the intention was to pair this with Ethics Buster's Break Ride so that your front row's taken care of and Ethics Buster Extreme can stand the back-row with his skill so that you get 2 full attacks. A nice gambit, but just be careful about the fact that your Mid-Game activity outside of triggers will be virtually nonexistent.


I should probably get something out of the way to pad this review out. I've seen this guy paired with his evil counterpart Ethics Buster Reverse, usually with two each of him and four Ethics Buster. I've seen so many liberties taken in every deck trying to accommodate both such as running rainbow triggers (WHY) or running a whacked out lineup of units but for god's sake STOP. The two units function totally differently despite the goal of attrition being the same. Trying to diversify a deck by running a lot of gambits at once only ensures that you can't pull off either gambit with any reliability whatsoever. Especially since Beast Deities can't search either form with any ease. Use 4 of one or the other, and your consistency will thank you for it.


All in all, Ethics Buster Extreme is okay. If you miss the first form, then at least the support he has can duplicate enough of your intended gambit to stay reasonably consistent.




Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.