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Sanctuary Guard Dragon -
Apr. 24, 2014
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+3000 for each of your grade 1 or less «Royal Paladin» rear-guards.
[AUTO]:[Choose a «Royal Paladin» from your hand, and discard it] When this unit placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 1 or less «Royal Paladin», call it to (RC), and shuffle your deck.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
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Sanctuary Guard Dragon
Holy crap I feel old. A card that's been skulking
around since November is Sanctuary Guard Dragon. When
ridden, you toss a card in your hand to call ANY Grade 1
Royal Paladin from the deck, and Late Game, he gain 3k
for every Grade 1 rear-guard you have.
I like Sanctuary as a concept, but his biggest flaw
is that he's grossly undersupported. It's true that his
non Limit Break ability is fair enough, but trading a
card for a booster on a 1:1 basis doesn't really
resonate with me. Especially since the single best card
to combine him with (Sword of Hope, Richard) isn't
actually out in English (at the time of this review,
anyway). If it was, it would be possible to make a
somewhat decent build with him because then true plusses
could be achieved.
His Limit Break is sadly not that much better. It's
basically attempting to force out 10k more guard on a
good day, but to be honest, I can name other cards who
can basically do his thing for less, and in some cases
sooner. There's not even much point trying to achieve it
early since the opponent will not yet be at a point
where they want to guard the Vanguard anyway, so eating
damage for this doesn't help.
Until Sword of Hope Richard comes out, I wouldn't
bother with Sanctuary Guard. He's just not worth it.