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Battle Sister, Lemonade

- #EB07/027EN (C)

Date Reviewed: Apr. 17, 2014

text: See Below

Rating:  2.9

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! So for today, we have a pretty interesting Battle Sister tech:

Battle Sister, Lemonade
Power: 5000
Grade 1
Clan: Oracle Think Tank
Race: Elf
[AUTO]:[Soul Blast (2)] When this unit is placed on (RC), if you have an «Oracle Think Tank» vanguard, you may pay the cost. If you do, choose up to two cards from your damage zone, and turn them face up.

...I'm sure people are going to say that this card sucks with it's weak 5,000 power, but I personally have to say that her effect more than compensates for it's subpar stats. When she is placed on the field, you can Soul Blast 2 to flip up 2 damage. This sounds mediocre to the non-Sister players (like Saikyo xP), but you have to think about it like this: What do Fromage, Cookie, Parfait and Monaka have in common? All of them are Grade 3 bosses for Battle Sisters, and their effects require Counterblast, and Lemonade helps pay off those expensive costs from them. Granted, I wouldn't play a full playset of this, as pulling off the effect that many times is near impossible, running 2-3 of them is pretty fair as most people would at least run Chocolat, Omelette and maybe Candy if you aren't running the Cookie/Cream combo.

Overall, don't quickly knock this card as it might give you a slight surprise.

Rating: 3/5
Art: 2/5 (Definitely an odd sister)
Next Time: Our oddball of the week!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Battle Sister. Lemonade


4th card of the week sets a precedence for new clones. It's a 5k Grade 1 that when played, lets you Soulblast 2 to turn two damage face-up.


Okay, I'll leave this as a blanket statement for every card that functions like this one for the future:


Don't run them.


I'm serious. These cards are too weak to serve as effective boosters for anywhere other than behind the Vanguard (which in most decks will be occupied by your 5k starting Vanguard), and any Counterblasts you do spend will most likely be at stages of the game when you need to commit to a full field, so all this will do is screw a column to allow another go with a gambit that may or may not win you the game.


Basically, it's just coming at the cost of not being able to run more useful cards. I'd leave stuff like this alone unless some very specific niche comes along.




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