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Oracle Agent, Royce

- #EB07/010EN (R)

Date Reviewed: Apr. 15, 2014

text: See Below

Rating: 2.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's Tuesday in our pseudo Oracle Think Tank week, and today, we're looking at a new card that isn't a Magus or a Battle Stster:

Oracle Agent, Royce
Power: 9000
Grade 2
Clan: Oracle Think Tank
Race: Human
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Oracle Think Tank» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

...is it bad that I think it's weird that we aren't reviewing a Magus or Battle Sister today? Royce is a Grade 2 with 9,000 Power, which is always a plus, with an effect where, when you hit the Vanguard, you get to Counterblast 1 to look at the top 5 cards of your deck for a Grade 3 (or higher) and add it to your hand. Now, given how Saikyo hasn't been a fan of chance and probability (ironic seeing how the game of Cardfight Vanguard IS a majority of chance and probabilities xP), we should take a look at this in a more sensible matter, and that's in early game (neither player at Grade 3 and roughly 1-3 damage), mid game (both players at Grade 3 for only a few turns and roughly 3-4 damage) and late game (both players at Grade 3 for at least 5 turns and at 4-5 damage).

In an early game scenario, I believe this is probably where this card is going to shine best especially if you don't have a Grade 3 in hand as it gives you multiple opportunities to grab that necessary Grade 3 you need to continue on. That and the fact that most players would conserve their hands for later turns actually adds a bit of pressure as it forces them to decide whether to get rid of their resources that they were going to use in later turns or guard against it and prevent the chance of giving them something they want. It also helps even if you already have a Grade 3 in hand as 1.) It adds another potential offensive unit in later turns and 2.) It extracts a Grade 3 out of the deck, which increases probability of getting more Triggers in dire moments.

Mid game scenario is a bit more iffy. Sure, it helps in the fact that it'll still add Grade 3's into your hand, which is always good especially if you are in an opportunity to Break Ride later on, it's the fact that most players probably wouldn't let this hit at that stage as by then, they're already putting their end game scenario into work and can easily afford guarding against Royce.

You don't want this card late game. Period. Royce is always nice to have as a regular attacker, as its 9,000 Power can easily fight off rear-guard Interceptors, but if you're trying to still pull off the effect by now, when a majority of Grade 3's are already extracted out of the deck by now, then there's something wrong with that scenario. By this stage of the game, both players will be starting to slowly dwindle away the other's hand by using Break Rides, but while they're using a majority of their Shield to block the other's Vanguard attack, that still doesn't say that they couldn't block rear-guard attacks. As a matter of fact, the average amount you would need to guard against a rear-guard attack is 10,000, which is basically any Trigger minus a Draw Trigger, so getting rid of something like that is simple pickings for a seasoned player and can easily null out Royce in a late game.

Overall, the more time that passes by in the game, the less useful Royce will become though Royce is still a really solid and underestimated card, so if you aren't running a sub-clan deck, like Magus or Battle Sisters, I'd say that he deserves a second glance.

Rating: 2.5/5
Art: 3/5 (Kinda looks like dominoparis21 if he was in a suit...XD)
Next Time: A card that was previously reviewed...but I never had the chance to speak about it myself...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Oracle Agent, Royce


So next we have what is technically a clone. If his attack hits the Vanguard, you Counterblast 1 to search the top 5 cards for a Grade 3 and add it to your hand.


So we have a permanent Grade 3 searcher? So what? The first of the lot were absolute crapshoots at the start. Oh but they want you to try again, but I really do not intend to waste resources on chance when they could actually physically translate into actual direct plusses.


It's boring. Leave it in your box of junk.




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