What's up, you guys?! So I guess we're taking a
break from that random Top 20 of 2011 and going to look
at newer cards...awesome!!!
Infinite Corrosion Form, Death Army Cosmo Lord
Clan: Nova Grappler
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2)] [Stand]
all of your «Nova
Grappler» rear-guards. If four or more units [Stand]
this way, this unit gets [Critical]+1 until end of turn.
This ability cannot be used for the rest of that turn.
[ACT](VC):[Choose two of your rear-guards with "Death
Army" in its card name, and [Rest] them] This unit
gets [Power]+5000 until end of turn.
...so for short, Cosmo Lord is our second Limit Break
that Nova Grapplers have, but unfortunately, compared to
Illuminal Dragon, Cosmo Lord falls short of the mark to
be the key Limit Breaker. It's Limit Break, which is a
cost of 2 Counterblast, lets you Stand all of your
rear-guards, and if you stood up at least 4, then Cosmo
Lord gets an extra Critical. It sounds excellent on
paper that you get an extra Critical, but that seeing
how this effect along with its other can only be used in
the Main Phase, then it just makes it a giant target to
guard against that round.
As for its other effect, you can Rest 2 Death Army units
to give Cosmo Lord +5,000 power. This is where the
Limit Break kicks in as this makes them Rest to begin
with. I wouldn't have a single gripe about this effect
if wasn't specifically tied to its own Death Army
legion. Also, much like the Limit Break, this can only
be used in the Main Phase which turns Cosmo Lord into a
guard target and something that's going to be blocked
with a Perfect Guard.
With that being said, is Cosmo Lord a bad card? No, but
there are better options for Nova Grapplers, but as a
deck, the Death Army deck has potential to being real
Art: 4/5 (Definitely one of the better arts for Nova
Next Time: the Sister to end all Sisters?
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!