What's up, you guys?! It's a new week and a new COTD!
Today, we have...
Dragonic Kaiser Vermillion
Race: Thunder Dragon
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (3)] Until end
of turn, this unit gets [Power]+2000 and
"[CONT](VC):This unit battles every unit in your
opponent's front row in one attack.".
[CONT](VC/RC):If you have a non-źNarukami╗ vanguard or
rear-guard, this unit gets [Power]-2000.
...so the original main ace of Narukami has been
known as one of the more annoying cards to deal with
seeing how it's one of the first ever units to attack
multiple units in a single strike with it's Limit Break.
That effect alone can be a game-changer or even a
decider depending on the scenario. The main downside of
this, however, is that you have to Counterblast 3, but
that can easily be dealt with and resolved by using the
Narukami's Damage Inflicter, Dragon Monk, Ginkaku as it
can 1.) Provide the extra Counterblast needed to get to
Limit Break and 2.) Be able to shuffle back a face-down
damage to make space for a potential second Limit Break
from either Kaiser Vermillion unit. Mix that in with an
11,000 natural power and you have one of the most
intimidating units in the game.
Art: 5/5 (It just looks SO good! XD)
Next Time: ...why does it have Break in the name when it
doesn't even have a Limit Break???
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!