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Blue Flight Dragon, Trans-Core Dragon

- #BT11/007EN

Date Reviewed: Nov. 5, 2013


Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's Tuesday, and I'm glad to see that you're taking time off of Call of Duty: Ghosts to read my Card of the Day! Today, we have...

Blue Flight Dragon, Trans-Core Dragon
Power: 11,000
Grade 3
Clan: Aqua Force
Race: Tear Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When an «Aqua Force» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose a card from his or her hand, and discard it. If your he or she does not, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call units to (GC) from hand.".
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...the Aqua Force's new Break Ride, and is it a doozy! Trans-core Dragon itself is already going to be at 13,000 whenever it attacks a Vanguard, so it's already able to face Crossrides alone without any restrictions like Spinodriver or other Break Rides. But what really matters is the Break Ride effect: Whenever a unit would Break Ride onto this, then the unit gains 10,000 Power (Pretty basic), and gains the effect where when the Vanguard attacks that turn, the opponent must discard a card. If they do, then there's no consequence, but if they don't then the Vanguard gains a Critical (what?!) and the opponent isn't even allowed to guard that attack (WHAT?!). In short, given the right scenario, the Vanguard can potentially be at 21,000/2 Critical and an unblockable attack! Given it's a pretty slim chance seeing how a smart player would at least discard a card to at least negate the extra Critical, but it's still probable and possible. Combine that with Glory Maelstrom or Last Card, Revonn, and the Vanguard attack can be extremely brutal! There's also another card that goes incredibly well with this, but I'm going to wait on that until it comes out and link it with this COTD to show the incredibly brutal combo!

In short, Trans-core Dragon is an excellent Break Ride and a very good way to clinch the last turns of the game.

Rating: 5/5
Art: 4/5 (It's a dragon holding an anchor...I'm not even going to try and argue this...)
Next Time: How can this be called the Last Card if it's the first card you draw in the game???

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


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