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Eradicator, Sweep Command Dragon

- #BT11/006EN (RRR)

Date Reviewed: Nov. 4, 2013

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's another week for Card of the Day, and we're still going through the new cards of Set 11. Today, we have...

Eradicator, Sweep Command Dragon
Power: 11000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, you may pay the cost. If you do, draw a card, choose one of your opponent's rear-guards in the front row, and retire it, and this unit gets [Power]+5000 until end of turn.
[AUTO]:[Choose one of your rear-guards with "Eradicator" in its card name, and put it into your soul] When this unit is placed on your (VC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this one is a rather interesting card as the series of cards for the Sweep Command series are easy to tack up Soul by sending other Eradicators to the Soul to retire your opponent's field. Normally, once they're in the Soul, then they're stuck, but that's where Sweep Command Dragon comes in. Whenever something gets retired by an effect, you can Soulblast 2 and Counterblast 2 to draw a card, retire a front-row rear-guard and give Sweep Command an extra 5,000 power. To top it off, should you want to, you can do it again and link the Limit Break to itself giving you 2 cards, 2 retired units and a 10,000 boost. It sounds excellent on paper, however, you need to remember that the Sweep Command deck with ChoOu and RaiOu among others require you to send other cards into the Soul, so essentially, you're sacrificing a card to retire a card to make it a 1-for-1 situation, and it only truly benefits once you pull off Sweep Command's Limit Break, but until then, you're basically building a time bomb that's due to explode, and I think that pretty much sums up Sweep Command Dragon: A ticking bomb that's due to explode.

Rating: 3.5/5 (It's a fun card and the deck itself is good, but I personally don't see it winning any tournaments.)
Art: 5/5 (It's definitely a shocking sight to behold...I'm sorry.
Next Time: Why is it so Blue?!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


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