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Thundering Ripple, Genovious

- #BT11/018EN (RR)

Date Reviewed: Nov. 19, 2013


Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! It's Tuesday, and time for another Set 11 Card of the Day! Today, we have...

Thundering Ripple, Genovious
Power: 10000
Grade 3
Clan: Aqua Force
Race: Aquaroid
[AUTO] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose a card named "Thundering Ripple, Genovious" from your hand, and discard it] At end of the battle that this unit attacked a vanguard, if the number of [Rest] «Aqua Force» in your front row is three, you may pay the cost. If you do, [Stand] all of your «Aqua Force» rear-guards.
[CONT](VC):If you have a card named "Rising Ripple, Pavroth" in your soul, this unit gets [Power]+1000.

...so now we look at the Ripple Ride Chain. When it starts off, it acts like the Raptor or Arboros Dragon Ride Chains, but as a whole, the Ride Chain functions really similar to Coral as the Grade 1 of the Chain gives you a second chance as if you ride a non-Ripple unit, you can peek at 7 to go for a Superior Ride free of cost and consequence. What about Genovious here though? He's definitely a unique unit as he's a Ride Chain that's also a Persona Blast, and the only other Chain that's like that is Lox...and no one talks about him because of how bad it is...but back to the good Chain. Genovious, like other Gen 2 or older Ride Chains, are at 11,000 when successfully having the Grade 2 Ripple in the Soul, and that alone makes it a bit redeemable as most main Vanguards these days are units with 11,000 power and can potentially overpower any unit that is 10,000 with the support they have. As for his Limit Break, hit or miss, after Genovious attacks, Counterblast 2 and Persona Blast, and if you do, then you get to Stand ALL of your rear-guards! This is practically like Mr. Invincible's effect, but cheaper, which consequentially makes it better in my opinion. The fact that it can dish out an extra 2 full powered attacks can potentially end the game in a mid/late game scenario.

Making it a Persona Blast makes the skill a bit tricky to pull off, but when it does, it normally makes it a final push for the win.

Rating: 4/5
Art: 3/5 (Pretty average in my book.)
Next Time: ...didn't we review this card before???

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


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