What's up, you guys?! It's Tuesday, and time for 
						another Set 11 Card of the Day! Today, we have... 
						Thundering Ripple, Genovious
						Power: 10000
						Grade 3
						Clan: Aqua Force
						Race: Aquaroid
						[AUTO] (VC) Limit Break 4 (This ability is active if you 
						have four or more damage):[Counter Blast (2) & Choose a 
						card named "Thundering Ripple, Genovious" from your 
						hand, and discard it] At end of the battle that this 
						unit attacked a vanguard, if the number of [Rest] «Aqua 
						Force» in your front row is three, you may pay the cost. 
						If you do, [Stand] all of your «Aqua Force» rear-guards.
						[CONT](VC):If you have a card named "Rising Ripple, 
						Pavroth" in your soul, this unit gets [Power]+1000. 
						...so now we look at the Ripple Ride Chain. When it 
						starts off, it acts like the Raptor or Arboros Dragon 
						Ride Chains, but as a whole, the Ride Chain functions 
						really similar to Coral as the Grade 1 of the Chain 
						gives you a second chance as if you ride a non-Ripple 
						unit, you can peek at 7 to go for a Superior Ride free 
						of cost and consequence. What about Genovious here 
						though? He's definitely a unique unit as he's a Ride 
						Chain that's also a Persona Blast, and the only other 
						Chain that's like that is Lox...and no one talks about 
						him because of how bad it is...but back to the good 
						Chain. Genovious, like other Gen 2 or older Ride Chains, 
						are at 11,000 when successfully having the Grade 2 
						Ripple in the Soul, and that alone makes it a bit 
						redeemable as most main Vanguards these days are units 
						with 11,000 power and can potentially overpower any unit 
						that is 10,000 with the support they have. As for his 
						Limit Break, hit or miss, after Genovious attacks, 
						Counterblast 2 and Persona Blast, and if you do, then 
						you get to Stand ALL of your rear-guards! This is 
						practically like Mr. Invincible's effect, but cheaper, 
						which consequentially makes it better in my opinion. The 
						fact that it can dish out an extra 2 full powered 
						attacks can potentially end the game in a mid/late game 
						scenario. 
						Making it a Persona Blast makes the skill a bit 
						tricky to pull off, but when it does, it normally makes 
						it a final push for the win. 
						Rating: 4/5
						Art: 3/5 (Pretty average in my book.)
						Next Time: ...didn't we review this card before??? 
						Go Rogue...Go Pro!
						...and DON'T be a Sackboy!!!