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Ancient Dragon, Spinodriver

- #BT11/012EN (RR)

Date Reviewed: Nov. 11, 2013

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, and choose your vanguard, and that unit gets [Power]+10000/[Critical]+1 until end of turn.

Rating:  4.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Ezel's Guardian Ancient Dragon Spinodriver: 
 
Today's review is going to be a little bias (especially since I'm loving playing this deck right now). 
 
Today, we have spinodriver, the break ride card for the tachikaze clan, and in my opinion a pretty descent card for the under appreciated clan. The mechanics are simple, when you break ride, you need to retire two rear guards, and your vanguard gets +10000, +1 critical and you draw two cards. Sometimes it sucks if those cards you draw are triggers, but that's a risk you take with drawing. But at the end of the turn, you basically set yourself up to have a very versatile hand.
 
In my experience, I break ride Tyrranolegend, and I set him up to attack for about 40000 with three criticals. Some players don't expect this kind of hit early on in the game, and it helps for quick victories.
 
Rating: 5/5
art: 4/5

WarLycan36

Go Rogue,
Go Pro
YouTube
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What's up, you guys?! It's Tuesday and time to look at more dragon/dragon-like units, and today, we have...

Ancient Dragon, Spinodriver
Power: 11000
Grade 3
Clan: Tachikaze
Race: Dinodragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, and choose your vanguard, and that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...Spinodriver is definitely one of the most underestimated Break Rides out there. The Break Ride Skill can be a game ender if done correctly. When you ride on top of this, you retire 2 of your Tachikaze units to draw 2 cards, give your Vanguard +10,000 power AND an extra Critical of damage. The fact that you draw cards helps cancel out the drawback of you losing any kind of advantage from the 2 sacrifices and the Critical and Power can really put on the pressure. One of the best combos you can do with this is with Destruction Dragon, Dark Rex as it gives you an extra Vanguard attack which is even more powerful than your previous one. Speaking of combos, it's also a very good combo using this with Skyptero, Iguanagorg, or the lesser used Blightops if you are using Shieldon for some reason, and when used with Dark Rex, Beamptero and Slashptero can boost up Dark Rex even more with it going as high as 35,000/2 Critical (2 Slashptero and 3 Beamptero) as a second attack!

As for Spinodriver's other ability, when you attack with Spino, should you have more rear-guards than your opponent, then Spino will be at 13,000. It sounds odd seeing how you sacrifice your own field for effects, so it would be smarter in theory to make it so that when you have less rear-guards, but it actually isn't that bad as Tachikazes can now have a very solid recovery engine and draw power, so pulling off Spino's effect is easier than given.

The only drawback is that Spino's Break Ride is mandatory, but that's still not had given the consequences.

Rating: 4/5
Art: 4/5 (RUN!!!)
Next Time: LEGEND has it that Phantom Blaster Dragon was this Tyrant of a beast...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

 


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