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							Scarlet Witch, CoCo   - #BT02/007EN 
							Date Reviewed: 
							May 8, 2013 
							[CONT](VC):During your turn, if you do not have any cards in your soul, this unit gets [Power]+3000.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your soul is one or less, you may pay the cost. If you do, draw up to two cards.  
							
							Ratings
                            Summary
 Rating: 4.33
 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst. 
							3 ... average.  5 is the highest rating.
 
							
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							 |  
 
            
              |  AzureWings
 | Geez I really need to write these more 
						consistently... So today we have Coco. The boss unit of 
						the Soulless OTT build. Coco is an extremely consistent  
						unit that gains +2 cards in hand when you ride it and 
						can swing for 13k alone if the soul is empty. What makes 
						this even better is that she has an incredibly easy way 
						of going about this. Little Witch, Lulu. The starting 
						unit for the Soulless Build.Her ability is simple. When a Grade 3 Oracle Think Tank 
						rides, call this unit to the rearguard and move two 
						Oracle Think Tank's from the soul to the drop zone and 
						draw a card. So basically, it clears the soul, draws a 
						card and allows Coco to gain her +3k when attacking AND 
						draw 3 cards.
 
 However of course there is the event that you don't ride 
						Coco and when you do get the chance to ride her, you 
						have extra card in the soul(Which would still allow her 
						draw effect to go off) most builds run things like Luck 
						Birds to soul blast the extra cards away.
 
 The only potential downfalls of this unit are that you 
						don't see the boost if you don't ride it on turn 3(aka 
						if you're unable to clear the
 soul) and that its a 10k base making it easily 
						punishable on defense.
 
 Overall I'm also going to have to stick this with a 
						3.5/5 She is very good offensively and for hand 
						advantage, but the potential of her just being a 10k 
						vanilla is always there and that she is lacking on the 
						defensive side to hurt her a bit as well.
 |  
              |  WarLycan36
 Go Rogue,
 Go Pro
 YouTube
 Page
 | What's up, you guys?!  It's Wednesday, and to get over 
						the hump, we got... 
 Scarlet Witch, CoCo
 Power: 10000
 Grade 3
 Clan: Oracle Think Tank
 Race: Human
 [CONT](VC):During your turn, if you do not have any 
						cards in your soul, this unit gets [Power]+3000.
 [AUTO]:[Counter Blast (2)] When this unit is placed on 
						(VC), if the number of cards in your soul is one or 
						less, you may pay the cost. If you do, draw up to two 
						cards.
 
 I remember when this card first came out in Set 2, 
						people were almost giving this card away without a 
						second thought and were mainly thinking about the 
						soon-to-arrive Tsukuyomi deck...then Set 7 came out, 
						CoCo brought her friends, LuLu, LaLa and NaNa, and she 
						became a HUGE threat...and all of those people that were 
						giving out CoCos were kicking themselves, and I was 
						laughing every moment that I can!  Anyway, nostalgia 
						aside, CoCo is arguably the best Oracle Think Tank ace 
						that the clan has, and yes, I'm including Set 9's 
						Goddess of the Sun, Amaterasu!  What other card can 
						cause so much drawing ability WITH a power boost that 
						can go neck-and-neck against Crossrides?  I'll tell you: 
						no other card.  The only downside to this is that if 
						anything gets into your soul, then CoCo goes back to 
						10000 on the offense, but that can be easily solved with 
						either Luck Bird if you have 2 cards or more in Soul or 
						One Who Gazes at the Truth if you have that 1 card in 
						Soul.  My only other complaint that I have with her is 
						that she's on the defense at 10000, and that number can 
						be easily picked on by rear-guards with what I like to 
						deem the "Loyalty" skill where they gain +3000 if 
						there's a Vanguard with a certain name (Burning Horn 
						Dragon with Overlord, etc.).
 
 In short, CoCo is still an excellent card; it just had a 
						false start until it got off at full cylinders with Set 
						7.
 
 Rating: 4.5/5 (The 10000 power still bugs me...sorry 
						Soulless players...)
 
 Next Time: The Shadow Dragon of Cray...
 
 Go Rogue...Go Pro!!!
 |  
              | Destiny Heroic
 | 
						
						Scarlet Witch, Coco Ah, Coco; the 
						sleeper hit of Onslaught of Dragon Souls. Coco is the 
						main grade 3 of the soulless Oracle Think Tank strategy. 
						When you ride her, if your soul contains one or fewer 
						cards, you can counterblast two and draw two cards. This 
						is not hard to do with the likes of Little Witch Lulu 
						around. In a pinch, cards like Soul Bird and One Who 
						Gazes at the Truth can empty out the soul as well. 
						Having an empty soul brings us to Coco’s second skill: 
						as long as the soul is empty, she gains 3k during your 
						turn. An unboosted 13k vanguard is really nice to have. 
						Stick an 8k booster behind her and you’ve got a 21k 
						line.  Coco really hit 
						the big times with the release of Little Witch Lulu, so 
						it’s fitting to mention her briefly. Lulu effectively 
						activates both of Coco’s abilities at once, drawing you 
						an extra card in the process. Before Lulu, getting the 
						soul emptied was a more complicated task, and some 
						coordination of effects was required to get Coco’s power 
						boost and draw skill off in the same turn. The draw power 
						of Coco accelerates the deck to speeds comparable to 
						Tsukuyomi decks, letting you draw into those all 
						important Silent Toms, and without the added risk of a 
						ride chain, Coco decks are free to run extra critical 
						triggers instead of draws. This makes soulless a 
						respectable threat to any deck out there. Rating: 5/5 – 
						The soulless OTT strategy cannot operate without her. |  
					 
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