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Desert Gunner, Raien

- #BT06/039EN

Date Reviewed: May 7, 2013

[AUTO]:When this unit is placed on (VC) or (RC), if you have a źNarukami╗ vanguard, choose one of your opponent's rear-guards, and that unit cannot intercept until end of turn.

Ratings Summary

Rating: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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"Gale" Gaylord

No longer AWOL, it's Desert Gunner, Raien!
The current Narukami Grade 1 lineup is rather lacking, so having a solid 7K booster with an occasionally useful ability is nothing to complain about. Dropping him on turns 2 or 3 to limit your opponent's field scaling can sting if they don't have a proper boosting unit to call, and things only snowball from there with Vermillion further invalidating their front row grade 2s around turn 4.
Raien works post-Thunderbolt, too, perhaps even better than he does in the mid game. There will be times where that intercept is a necessity for survival, ie. acting as the fifth card to stop your usual wave of attacks assisted by a trigger. Take advantage of these opportunities, and you're golden.
Raien could stand to be better and is easily one of the first candidates to go when we see some expansion of the clan. However, he's worth some spots now, so don't be afraid to give him some love. 3/5

Go Rogue,
Go Pro
What's up, you guys?!  It's Tuesday and time to review a card that's actually overdue for a review...
Desert Gunner, Raien
Power: 7000
Grade 1
Clan: Narukami
Race: Human
[AUTO]:When this unit is placed on (VC) or (RC), if you have a źNarukami╗ vanguard, choose one of your opponent's rear-guards, and that unit cannot intercept until end of turn.
                A few weeks ago, we did our Grade 1; 7000 week, and we were told to review this card's older brother, Shiden, and I thought that card was stupid.  While reviewing said card, I mentioned Raien here and how it should be a 4/5 rating.  Weeks later, I still stick by that rating.  Raien is VASTLY superior to Shiden as it not only negates an interception but it's a very stellar 7000 power booster!  This is potentially one of the best unique cards that Narukami decks can get, and it's only a R!  If I had a Narukami deck, unless it was based on the soon-to-arrive Eradicator deck, I'd be running 3-4 copies of this in a heartbeat.
Rating: 4/5
Next Time: If I get any ginger jokes from this, I'm taking your soul...and you wouldn't be the first.  >:)
Go Rogue...Go Pro!!!

Desert Gunner Raien

Desert Gunner Raien is the grade 1 rear guard stunner of Narukami. Much like his big brother Shiden, when he hits the field, you select an opponent’s unit, and that unit cannot intercept this turn. Unlike Shiden, this guy is more likely to see play in a Narukami deck simply by virtue of his 7k body and occasionally useful skill. Raien shares the same fault with Shiden, which is, in general, retiring rear guards is better than freezing them, but as a booster, he has a slightly higher utility. As a 7k, he can help the front row units reach that all important 16k magic number. In addition, as you will realistically only get a Vermillion limit break off once per game, Raien can help put lots of pressure on the opponent late game. After they eat a Vermillion attack, assuming they are still alive, they will need to spend more cards to get their field re-established. At this point you can drop a Raien and freeze one of their front row, allowing you to take advantage of their reduced hand size and assault the vanguard. Drawing him at the right time is key, though. His skill is of little use early on, and hoarding a 7k booster because it might be useful later on can lead to weak fields.

Narukami is all about pressure, and knowing when to apply that pressure is the key to winning. Raien can help force cards out of the opponent’s hand, leading to their eventual defeat.

Rating: 4/5 – Timing is the key.


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