What's up, you guys?! I have to say, I was surprised
to see that 10 other people decided to do yesterday's
COTD...I guess they were all waiting for Aqua Force
cards to get reviewed. xP Anyway, it's time for our card
Hydro Hurricane Dragon
Clan: Aqua Force
Race: Tear Dragon
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2)] Until end
of turn, this unit gets [Power]+3000 and
"[AUTO](VC):When this unit's attack hits a vanguard, if
it is the fourth battle of that turn or more, retire all
of your opponent's rear-guards.".
[AUTO](VC):When this unit attacks a vanguard, this unit
gets [Power]+3000 until end of that battle.
Personally, I always saw Hydro as the middle sibling
between the 3 Tear Dragons (Maelstrom and Navalgazer).
While Maelstrom focuses on gaining a nice card advantage
with his Limit Break and Navalgazer granting extra
attacks, Hydro just wants to do pure, global
saturation...I mean destruction...Similar to Navalgazer,
Hydro's Limit Break is a Counterblast 2 and it grants
you an extra 3,000 power boost, but that's where the
similarities end. If Hydro hits the Vanguard when he
used his Limit Break and it's the 4th attack or higher,
then he nukes your opponent's field! If this effect
hits, then your opponent is either forced to call out
just about everything in their hand to make up for the
lost units or is stuck with having only their Vanguard
on the field. Either way, this card will force a lot of
cards from your opponent's hand whether it hits or not.
One thing that also should be noted is his other
skill. At anytime that this Vanguard unit attacks a
Vanguard, regardless of which attack it is, he
automatically gains +3000 power which is enough for him
to go neck and neck against Crossrides. With all of this
said, there is one glaring drawback that Maelstrom will
always beat Hydro on, and that's the fact that Hydro is
only 10,000 power. These days, Vanguards who aren't
11,000 power or higher will get bullied really easy
against Loyalty Columns (8,000 booster with a Burning
Horn, Daidragon, Bedivere, etc.).
Aside from the fact that most players will try their
best to block this and the 10,000 power, this is a card
that people shouldn't be sleeping on; it's definitely a
nice substitute if you are shy on Maelstroms!
Next Time: The Riders of the Storm's middle
Go Rogue...Go Pro!!!
Hydro Hurricane Dragon
Dragon, similarly to yesterday’s card, has a limit break
that is active upon the fourth attack of the turn. Like
Maelstrom, Hurricane requires a storm rider rear guard
to rack up the number of attacks before attacking
himself. In order to do this limit break, you must
counterblast two in the main phase first, and then if he
hits the vanguard on the fourth attack, you can retire
all of your opponent’s rear guards. When you activate,
he gains 3k, and then when he attacks, he gains another
3k for a total of 16k unboosted. This is the same range
as Maelstrom, so you can hit similar numbers, but the
disadvantage is that you have to activate the limit
break in the main phase. The opponent will see it
coming, and change their guarding strategy. This isn’t
to say it is a bad limit break. Far from it. If they
don’t have the cards to guard, the opponent will take
massive losses. The threat of losing a single rear guard
versus losing them ALL is what makes Hurricane often
more of a threat than Mealstrom can be.
Hurricane is an
overlooked card in the shadow of Maelstrom, but is more
than able to hold his own. Expect to see him popping up
more and more.
Rating: 4/5 –
Telegraphing the limit break takes a little bit of the
pressure off the opponent.