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Demon Slaying Knight, Lohengrin

- #BT01/009EN 

Date Reviewed: Mar. 25, 2013

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn. [AUTO](VC/RC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits, you may pay the cost. If you do, retire all of your opponent's rear-guards.

Ratings Summary

Rating: 2.5

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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"Gale" Gaylord
This week, it's back to the basics (or not so much). On the docket for review are cards utilizing the oldest trick in the book: Megablasts. These absurdly powerful skills call for 5 face-up damage and 8 disposable soul, and some are more feasible than others. But the thing that really makes such units powerful is often the aspect least emphasized: the soul charge. Such is the case with today's card, Lohengrin!
While Royal Paladins as a clan do not particularly emphasize the soul in any way, there are a fair few units that can be entered under the domain of Demon Slaying Knight, Lohengrin buddies. Barron and Young Pegasus Knight each gain 3K during your main phase when a card moves to the soul, so long as your Vanguard is a Royal Paladin. Borgal, much like the Dark Irregulars Poet of Darkness, calls for 6 Royal Paladin soul and becomes a 9K booster (or attacker!) once that condition is met. Let's not forget that Soul Saver Dragon is but a step away as a Lohengrin follow-up. The Knight of Godly Speed, Galahad also appreciates Lohengrin as something of a backup plan, akin to CEO in a Tsukuyomi deck.
But hey, if you want to try megablasting, you most certainly can! Margal and Sharron can pump the soul at a moment's notice, and rear-guard Lohengrins are free to take potshots at any unit they please. This is of particular importance, because they can easily reach 19K or greater when boosted by the proper unit, and if any of them manage a hit, the opponent is crippled further by a loss of their entire field. Not a bad thing to go for when your Akane, etc. don't feel like saving the day.
It's certainly not a top pick for constructing a Royal Paladin deck, but Lohengrin has access to just enough in order to form something of his own. If you're on a budget, why not? 2/5
David NavyCherub Lynn

Demon Slaying Knight, Lohengrin
Lohengrin is a pretty standard unit, but he has his uses because of the cards that surround him. As with any megablasting card, you get to soul charge one card every turn. He also gains 2000 power for that turn. This makes him set up an incredibly easy 21k column for your vanguard, since you can have Young Pegasus Knight or Borgal behind him as guaranteed 9k boosters. Toypugal could also be used for this, but he is less consistent a good booster than the previous two mentioned units if Lohengrin is your vanguard. But the benefits don't end there - you can even have 20k or 21k lines in your rearguard columns all the time, too. You see, Lohengrin's soul charge turns the likes of Great Sage, Baron and Gigantech Dozer into conditionless 11k attackers, swinging for 20k with your similarly conditionless 9k boosters. Even better, Swordsman of Exploding Flames, Palamedes and Swordsman of the Twin Shine, Marhaus swing for 22k and 21k respectively, all without condition or cost. Heck, you can even tutor your Borgals with Hi-Dog Breeder, Akane, further adding to the crazy consistency. Your columns aren't even fragile when faced with the likes of Kagero or other booster-retiring effects, since you have so many options to mix and match for huge power. Finally, Lohengrin provides possibly the most consistent setup for Soul Saver Dragon's effect, though to be honest there isn't much reason to use her since the power she grants for a single turn is only a bit greater than the power Lohengrin's soul charging grants every single turn.
His megablast is not much to get excited about. It requires that he hit, but like all megablasters, since it's super late game by the time this effect is turned on you probably would have won anyway. Not to mention he is a Royal Paladin, meaning your counterblasts are easily going to other things, but I suppose in a straight vanilla beatdown deck only abusing his soul charge the option is there to save your counterblasts for the pressure of the megablast.


hello fighters!
this is my first card review, and i'm pretty excited! ( please give me a little bit slack n_n" )

this week features the MEGABLAST theme, wherein big skills get activated at a hefty amount of 5 counterblast and 8 soulblast.
first off is the mighty Demon Slaying Knight, Lohengrin.
let's take a look at the art.
pretty badass with the armor and facial expression, not to mention his weapon of choice, The Evil Slaying Blade.  he looks like a crusader in ragnarok.
let's now take a look at the skills:
soulcharge and gain a 2k boost per start of main phase. this is a good skill for a young pegasus knight-great sage baron rear lanes. not to mention that you can place a marron behind him for a 20k vanguard or a borgal for 21k. or even a marhaus-borgal rear.

now to consider, with just the 1st skill, you can immediately have 3 stage column attacks and that's saying something. right now in the english format, not many 11k vanguards are lying around so you can still abuse this kind of formation - that is as long as you don't have to face the 1st gen crossrides which clearly shuts the combo to a mere 2 stage guard.
but once pull off early, and you face a 10k opponent, you can instantly pressure the opponent as early as 3rd turn.
next off is the megablast skill. once the souls and damage are ready, it really is a big pressure to your opponent. but the thing is, by that time, the opponent may already have the same amount of damage as you so in short, it's almost impossible to pull the megablast off. though if you have a triple lohengrin formation in the front row, you can already consider that as an instant auto guard. in my opinion the fact that you can mentally torture your opponent to use up all his hands to guard or else murder his rears is higher priority than the megablast. just take it as a bonus effect.
for beginners, this can be a good start plus its not that expensive. here in our country, this card is easy to get and its own build is easy to use (the one i mentioned above)
competitively wise, not much because other royal paladin builds outshine this card. sadly.
rarity wise, i believe it became a RR because it's a royal paladin and this clan does not retire much. so a card that can pile up souls (for other royal paladin skills) and have this effect can be the reason.
time for the overall rating!
competitiveness: 2.0
fun factor: 2.5
art: 3.0


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