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Demon Slaying Knight,
Mar. 25, 2013
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[AUTO](VC/RC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits, you may pay the cost. If you do, retire all of your opponent's rear-guards.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
This week, it's back to the basics (or not so much). On
the docket for review are cards utilizing the oldest
trick in the book: Megablasts. These absurdly powerful
skills call for 5 face-up damage and 8 disposable soul,
and some are more feasible than others. But the thing
that really makes such units powerful is often the
aspect least emphasized: the soul charge. Such is the
case with today's card, Lohengrin!
While Royal Paladins as a clan do not particularly
emphasize the soul in any way, there are a fair few
units that can be entered under the domain of Demon
Slaying Knight, Lohengrin buddies. Barron and Young
Pegasus Knight each gain 3K during your main phase when
a card moves to the soul, so long as your Vanguard is a
Royal Paladin. Borgal, much like the Dark Irregulars
Poet of Darkness, calls for 6 Royal Paladin soul and
becomes a 9K booster (or attacker!) once that condition
is met. Let's not forget that Soul Saver Dragon is but a
step away as a Lohengrin follow-up. The Knight of Godly
Speed, Galahad also appreciates Lohengrin as something
of a backup plan, akin to CEO in a Tsukuyomi deck.
But hey, if you want to try megablasting, you most
certainly can! Margal and Sharron can pump the soul at a
moment's notice, and rear-guard Lohengrins are free to
take potshots at any unit they please. This is of
particular importance, because they can easily reach 19K
or greater when boosted by the proper unit, and if any
of them manage a hit, the opponent is crippled further
by a loss of their entire field. Not a bad thing to go
for when your Akane, etc. don't feel like saving the
It's certainly not a top pick for constructing a Royal
Paladin deck, but Lohengrin has access to just enough in
order to form something of his own. If you're on a
budget, why not? 2/5
David NavyCherub Lynn
Demon Slaying Knight, Lohengrin
Lohengrin is a pretty standard unit, but he has his uses
because of the cards that surround him. As with any
megablasting card, you get to soul charge one card every
turn. He also gains 2000 power for that turn. This makes
him set up an incredibly easy 21k column for your
vanguard, since you can have Young Pegasus Knight or
Borgal behind him as guaranteed 9k boosters. Toypugal
could also be used for this, but he is less consistent a
good booster than the previous two mentioned units if
Lohengrin is your vanguard. But the benefits don't end
there - you can even have 20k or 21k lines in your
rearguard columns all the time, too. You see,
Lohengrin's soul charge turns the likes of Great Sage,
Baron and Gigantech Dozer into conditionless 11k
attackers, swinging for 20k with your similarly
conditionless 9k boosters. Even better, Swordsman of
Exploding Flames, Palamedes and Swordsman of the Twin
Shine, Marhaus swing for 22k and 21k respectively, all
without condition or cost. Heck, you can even tutor your
Borgals with Hi-Dog Breeder, Akane, further adding to
the crazy consistency. Your columns aren't even fragile
when faced with the likes of Kagero or other
booster-retiring effects, since you have so many options
to mix and match for huge power. Finally, Lohengrin
provides possibly the most consistent setup for Soul
Saver Dragon's effect, though to be honest there isn't
much reason to use her since the power she grants for a
single turn is only a bit greater than the power
Lohengrin's soul charging grants every single turn.
His megablast is not much to get excited about. It
requires that he hit, but like all megablasters, since
it's super late game by the time this effect is turned
on you probably would have won anyway. Not to mention he
is a Royal Paladin, meaning your counterblasts are
easily going to other things, but I suppose in a
straight vanilla beatdown deck only abusing his soul
charge the option is there to save your counterblasts
for the pressure of the megablast.
this is my first card review, and i'm pretty excited! (
please give me a little bit slack n_n" )
this week features the MEGABLAST theme, wherein big
skills get activated at a hefty amount of 5 counterblast
and 8 soulblast.
first off is the mighty Demon Slaying Knight, Lohengrin.
let's take a look at the art.
pretty badass with the armor and facial expression, not
to mention his weapon of choice, The Evil Slaying Blade.
he looks like a crusader in ragnarok.
let's now take a look at the skills:
soulcharge and gain a 2k boost per start of main phase.
this is a good skill for a young pegasus knight-great
sage baron rear lanes. not to mention that you can place
a marron behind him for a 20k vanguard or a borgal for
21k. or even a marhaus-borgal rear.
now to consider, with just the 1st skill, you can
immediately have 3 stage column attacks and that's
saying something. right now in the english format, not
many 11k vanguards are lying around so you can still
abuse this kind of formation - that is as long as you
don't have to face the 1st gen crossrides which clearly
shuts the combo to a mere 2 stage guard.
but once pull off early, and you face a 10k opponent,
you can instantly pressure the opponent as early as 3rd
next off is the megablast skill. once the souls and
damage are ready, it really is a big pressure to your
opponent. but the thing is, by that time, the opponent
may already have the same amount of damage as you so in
short, it's almost impossible to pull the megablast off.
though if you have a triple lohengrin formation in the
front row, you can already consider that as an instant
auto guard. in my opinion the fact that you can mentally
torture your opponent to use up all his hands to guard
or else murder his rears is higher priority than the
megablast. just take it as a bonus effect.
for beginners, this can be a good start plus its not
that expensive. here in our country, this card is easy
to get and its own build is easy to use (the one i
competitively wise, not much because other royal paladin
builds outshine this card. sadly.
rarity wise, i believe it became a RR because it's a
royal paladin and this clan does not retire much. so a
card that can pile up souls (for other royal paladin
skills) and have this effect can be the reason.
time for the overall rating!
fun factor: 2.5