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Mar. 19, 2013
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until the end of that battle.
[AUTO](VC):[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until the end of that battle.
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Today we feature the oddly out-of-place Tear Dragon, Dragonic
Waterfall. This guy towers over basically everything in
the dragon empire in terms of sheer size, and that
translates nicely into its ability set.
Waterfall receives an innate 3000 power bonus for attacking the
Vanguard. Doesn't matter if he's boosted, doesn't matter
when the attack is being made. This, alongside Conroe,
guarantees 21K or even 23K swings, and that's great when
it comes time for the opponent to burn guardians against
On top of this, dropping a Grade 3 Kagero from your hand when Waterfall
attacks causes its power to skyrocket by 10K. That's a
HUGE bonus for losing something that likely had no use
in the first place. How huge? He's 23K alone. That's a
15-20K guard demanded from even crossrides. What's not
to like? With the potential for even 33K, an opponent
caught without a perfect guard is going to be dropping 3
different 10K shields at least. They're not liable to
hold up through multiple turns of such abuse.
But as valuable as unyielding power can be, Waterfall isn't a team
player. It doesn't move your deck forward, and it
doesn't gain much of anything from the cards around it,
either. It's also not very bulky, sitting at a base of
10K. This falls around 2/5 for me. Decent solely due to
numbers, but outclassed by many Vanguards with superior
David NavyCherub Lynn
The ability to put on pressure whenever you deem is
necessary is pretty nice. Dragonic Waterfall is
particularly good at that. His ability to drop a grade 3
Kagero in exchange for a 10000 power boost in the
vanguard circle is pretty much exactly on-par with what
you would expect from the cost - a one for one, is what
you can at least expect (it will take at least one more
10k shield to guard than otherwise), or a forced perfect
guard, and at best a +1 (two 5k shields). Of course, the
"problem" with this is the same as with any vanguard
whose sole purpose is to become as big as possible -
without any other way to generate advantage, the extra
power doesn't actually mean anything. Before four
damage, your opponent will take the attack anyway, so it
is a waste. At four damage or more, your opponent is
more than likely going to either use a perfect guard or
let it through, so you aren't forcing extra guard most
of the time. Waterfall has it even worse than his huge
attacking companions like Amon, though - his extra power
has a cost, a specific one at that, so you have to drop
something when you know that it would force actual
guard, and every turn you don't use his effect, he's a
vanilla 10k who gains a random 3k when he attacks, which
isn't terrible but when he does nothing else it's just
not too impressive.