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Dragonic Waterfall

- #PR/0023EN 

Date Reviewed: Mar. 19, 2013

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until the end of that battle. [AUTO](VC):[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until the end of that battle.

Ratings Summary

Rating: 2.0

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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"Gale" Gaylord

Today we feature the oddly out-of-place Tear Dragon, Dragonic Waterfall. This guy towers over basically everything in the dragon empire in terms of sheer size, and that translates nicely into its ability set. 

Waterfall receives an innate 3000 power bonus for attacking the Vanguard. Doesn't matter if he's boosted, doesn't matter when the attack is being made. This, alongside Conroe, guarantees 21K or even 23K swings, and that's great when it comes time for the opponent to burn guardians against his attack. 

On top of this, dropping a Grade 3 Kagero from your hand when Waterfall attacks causes its power to skyrocket by 10K. That's a HUGE bonus for losing something that likely had no use in the first place. How huge? He's 23K alone. That's a 15-20K guard demanded from even crossrides. What's not to like? With the potential for even 33K, an opponent caught without a perfect guard is going to be dropping 3 different 10K shields at least. They're not liable to hold up through multiple turns of such abuse. 

But as valuable as unyielding power can be, Waterfall isn't a team player. It doesn't move your deck forward, and it doesn't gain much of anything from the cards around it, either. It's also not very bulky, sitting at a base of 10K. This falls around 2/5 for me. Decent solely due to numbers, but outclassed by many Vanguards with superior synergy.

David NavyCherub Lynn

Dragonic Waterfall
The ability to put on pressure whenever you deem is necessary is pretty nice. Dragonic Waterfall is particularly good at that. His ability to drop a grade 3 Kagero in exchange for a 10000 power boost in the vanguard circle is pretty much exactly on-par with what you would expect from the cost - a one for one, is what you can at least expect (it will take at least one more 10k shield to guard than otherwise), or a forced perfect guard, and at best a +1 (two 5k shields). Of course, the "problem" with this is the same as with any vanguard whose sole purpose is to become as big as possible - without any other way to generate advantage, the extra power doesn't actually mean anything. Before four damage, your opponent will take the attack anyway, so it is a waste. At four damage or more, your opponent is more than likely going to either use a perfect guard or let it through, so you aren't forcing extra guard most of the time. Waterfall has it even worse than his huge attacking companions like Amon, though - his extra power has a cost, a specific one at that, so you have to drop something when you know that it would force actual guard, and every turn you don't use his effect, he's a vanilla 10k who gains a random 3k when he attacks, which isn't terrible but when he does nothing else it's just not too impressive.


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