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Battler of the Twin Brush, Polaris

- #BT09/013 (RR)

Date Reviewed: July 25, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose another of your «Great Nature» rear-guards, [Stand] it, and that unit gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Thursday and time for another random COTD. This time, we have...

Battler of the Twin Brush, Polaris
Power: 10000
Grade 3
Clan: Great Nature
Race: High Beast
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose another of your «Great Nature» rear-guards, [Stand] it, and that unit gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

This one is actual pretty underestimated in my opinion. Unboosted, it'll be at 13,000 because of its regular skill, so it's enough to at least make Crossrides want to guard. His Limit Break is also pretty interesting seeing how it allows a unit to stand up with a 4,000 power boost. However, that unit will die at the End Phase which can be beneficial depending on how a player uses Polaris. The drawback? Counterblast 2 which isn't that bad, but depending on the build, you'd only be able to pull it off once or twice and that's it. Another gripe I have with it is that it's at 10,000 and any 7,000 or higher booster with a Crossride spells trouble for this.

With that said, Polaris is still an excellent card, but I'd still probably go for Leo-Pald as an ace Great Nature deck if I had one. :P

Rating: 3/5
Art: 4/5 (It's a freaking polar bear! I couldn't give it a low score!!!)
Next Time: I summon Blackwing -V...wait a sec this isn't Yugioh!

Go Rogue...Go Pro!!!
...and DON'T be a Sackboy!!!

Destiny
Heroic

Battler of the Twin Brush, Polaris

Here we have Great Nature’s latest main vanguard. He’s still not the 11k that Great Nature would like to have, but he has some really good abilities.

His first ability is the limit break; counterblast two, stand a rear guard and pump it by 4k, then retire it at the end of turn. That is quite a bit more aggressively minded than previous Great Nature vanguards. Cards like Leo-pald add the power, but only serve to balance out the retire effect during the end phase, rather than adding more attacks. Polaris, in addition to re-standing a rear guard, gains 3k simply by attacking the vanguard. He does not need to be boosted by another card at all; he is simply an auto-13k when attacking the vanguard.

The retire part of the limit break should not be much of a problem, as many Great Nature effects are designed to balance effects like that. Cards like Coiling Duckbill come to mind, which will allow you to draw a card when your stood rear guard retires, providing you call it that turn.

Rating: 5/5 – An aggressive option for Great Nature, and very effective. 

 


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