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Starlight Melody Tamer, Farah

- #BT09/017EN (RR)

Date Reviewed: July 19, 2013

[ACT] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Starlight Melody Tamer, Farah" from your hand, and discard it] Soul Charge (2), choose up to one «Pale Moon» from your soul, call it to (RC), and that unit gets [Power]+3000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Friday is Set 9 Ladies Week, and today, we review a favorite of mine...

Starlight Melody Tamer, Farah
Power: 11000
Grade 3
Clan: Pale Moon
Race: Warbeast

[ACT] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Starlight Melody Tamer, Farah" from your hand, and discard it] Soul Charge (2), choose up to one «Pale Moon» from your soul, call it to (RC), and that unit gets [Power]+3000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clanas this unit, this unit cannot attack)

A forewarning: if I sounds bias, then odds are, I am. xD. Anyway, we look at the one card that's I've been waiting to review for the whole week! It's the only unit in Pale Moon to have a base 11,000 power, and her Limit Break fuels the Soul up, calls something out of the Soul of your choosing AND gives it a 3,000 point boost at the cost of a single Counterblast and a copy of herself? Unfortunately, because it IS a Persona Blast, it means that she will only be able to pull off her skill at the most 3 times in a game, but each time fuels up the Soul which is something Pale Moon thrive on!

In short, 11,000 base, benefits the theme of the deck and a healthy boost to boot? As nice as it is, however, the fact that its a Persona Blast with a effect that isn't as game ending as The End or Platina Ezel does knock it away from a perfect score.

Rating:4/5 (definitely the best ace to have until Luquier R comes out.). ;-)
Art: 5/5 (Loving the music theme! ^_^).
Next Time: MERMAIDS!!!

Go Rogue...go Pro!'n

Destiny
Heroic

Starlight Melody Tamer, Farah

Admittedly, I was very excited about Farah when I first saw her. Farah is the first natural 11k vanguard to become available to the Pale Moon archtype; the closest alternative being Mistress Hurricane, who has to have eight cards in soul in order to have that extra 1k power. With all the soul swapping going on in Pale Moon, you rarely get to have that amount of soul, consistently, which is why Farah is such a nice addition.

Like many of the grade three units with 11k power, Farah has the Lord text and a limit break. For a counterblast of one, and a persona blast of one, you can soul charge two cards, then call out a unit from your soul. The unit you call out then gains 3k for the turn. That’s a pretty good skill; you can call out a Skull Juggler and make it a 10k booster (or attacker), or a Jumping Jill which then gains 3k twice, once from Farah, once from its own skill. It’s a nice one-shot deal which could let you push for just enough late pressure to end a game, and you don’t lose any card presence to boot (discard one, call one from soul). The decision you have to make is whether it would be better to call out something from soul, or just call the second Farah in your hand. Basically, do you need front row or back row at the moment? The boost is nice, and presently, it is the only way for Pale Moons to have a generic 10k+ booster (off topic, can we get one of those that doesn’t require hoop jumping, please?).

Farah’s limit break is a nice way to toolbox out what you need in a certain scenario, be it just getting out a high powered unit, or stabilizing a weak column (ie. Purple Trapezist). Farah makes it happen, and the 11k body makes defence a whole lot more manageable.

Rating: 4/5 – A limit break AND persona blast? It would have been SO much better if you called two units and didn’t get a boost.

 


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