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Battle Sister, Cookie

- #BT09/012EN (RR)

Date Reviewed: July 16, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle. [AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw two cards, choose a card from your hand, and discard it.

Rating:  5.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Battle Sister, Cookie

Battle Sister Cookie was one of my most anticipated cards to be released in Clash of Knights and Dragons. She is a the generic limit breaker of OTT, akin to cards like Garmore, Cocytus, and Thunder Break Dragon, in that they all have a +5k limit break, and a counterblast two cards to do something that their clan focuses on. She even comes with her own 11k booster, but more on that later.

OTT typically likes to draw cards, or add cards to the hand, so that’s what Cookie does. When ridden, counterblast two, then draw two cards, then discard one. You basically end up with the same number of cards in your hand as before you rode. This skill is very useful, as Coco users will attest, as extra draw power is essential for digging for those Silent Toms. Speaking of Coco, Cookie has incredible synergy with the Coco/ soulless OTT variant. Her skill is basically the same as Coco, in that you will be able to see two more cards of your deck each time you ride a grade three, but Cookie does you one (or two) better. After riding Coco for the first time, many players will hesitate to ride another Coco unless they have a way of emptying the soul again. Cookie has no problem with a non-empty soul, though, making her a great mid to late game ride. In addition, her limit break allows her to hit higher numbers than Coco in the late game.

Cookie has an 11k booster in Battle Sister Cream. As I mentioned above, riding a second Coco is occasionally not favorable because she will not gain her extra 3k power. If you make a column of Cookie and Cream in the rear guard, however, you can hit 21k for one attack AND empty the soul in the process (Cream requires a soul blast to pump Cookie), allowing your Coco to attack at full power. Cookie is a perfect alternate vanguard, and great rear guard, for Coco decks.

Rating: 5/5 – Excellent in soulless... you can probably use her in Amaterasu or Tsukuyomi decks too, ha ha.


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