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Exorcist Demonic Dragon, Indigo

- #BT09/040EN (R)

Date Reviewed: July 12, 2013

[CONT](RC):This unit cannot boost grade 2 or less units. [AUTO](RC):When this unit boosts a źNarukami╗, the boosted unit gets [Power]+3000 until end of that battle.

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What is up, you guys?! It's about time to wrap up this weekend with...

Exorcist Demonic Dragon, Indigo
Power: 6000
Grade 1
Clan: Narukami
Race: Thunder Dragon
[CONT](RC):This unit cannot boost grade 2 or less units.
[AUTO](RC):When this unit boosts a źNarukami╗, the boosted unit gets [Power]+3000 until end of that battle.

...huh...more of these CONT skills that suck...kind of like Dung-aree...*checks the set updates*...WHY ARE THERE MORE OF THEM...WHY DOES DUNG HAVE A CROSSRIDE?!

*30 minutes later*

.....so, I might be going away for a while...having to see another lackluster Narukami unit that's apparently part of a "Exorcist" Legion has officially driven me mad, so before I go all Bat Credit Card on y'all, lets look at this card...first skill...it can't boost Grade 2 or less units...what?! Really?! What's the point then?! It's at 6,000; does it really need that kind of a restriction?! Whatever. The other effect: whenever it does boost a Narukami unit, this essentially becomes a 9,000 booster...for only Grade 3's...why?! That's just not good enough! This should be at 7,000, so at least that way, it can be more imposing, but this is just bad. Period. The only plus is to use a unit that can disable certain CONT skills. But that's temporary in itself.

In short, not worth it. Play the Bomber Wyvern series, and never talk about this card. Ever.
Rating: 2/5
Art: 4/5 (At least it LOOKS like a badass...
Next time: going to sleep. G'nite, locos.
Go Rogue...go pro!!!


Exorcist Demonic Dragon, Indigo

At first glance, Indigo may appear to be a mediocre booster. At 6k, it sits at the low end of good for a grade one, and his skill prevents him from boosting anything except a grade three. When he does boost, he becomes a 9k booster.

In Narukami, the vanguards you’ll most likely be boosting are Vermillion, Vermillion “The Blood”, Breakthrough Dragon, or Thunder Beak Dragon. There are, of course, other options, but let’s focus on these four. This means that you’re total power will range from 19k to 24k, depending on limit breaks, crossrides, etc. These are good numbers to hit; behind a Vermillion, you’ll create a 20k line, which is good against a 10k vanguard. However, inevitably, we need to compare this guy to Photon Bomber Wyvern; Narukami’s resident 10k booster. 21k is preferred over 20k, typically, since you can threaten the ever increasing number of 11k vanguards out there. So, why use Indigo when you have Photon Bomber? Photon only gets the extra boost when boosting the vanguard, while Indigo is 9k in a rear guard column. In a Vermillion centric deck, most, if not all, of your grade threes will be Vermillions and Bloods, meaning they will often find themselves in the rear guard. Getting a 20k rear guard column without having to do something like counterblasting or meeting some condition is really good, and that is where Indigo is the most useful.

Despite his situation skill, Indigo is worthy of consideration due to his ability to make high powered rear guard columns.

Rating: 3/5 – Kind of situational, which takes away from his rating.


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