Pojo's Cardfight Vanguard Site
Card of the Day
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
February 8, 2013
CONT](VC):During your turn, if the number of cards in your hand is four or greater, this unit gets [Power] +4000. [AUTO](VC):At the beginning of your main phase, [Soul-Charge 1], look at the top card of your deck, and put that card on the top or the bottom of your deck. [AUTO](VC/RC):[Soul-Blast 8 & Counter-Blast 5] When this unit's attack hits, you may pay the cost. If you do, draw up to five cards.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
We end the week with CEO Amaterasu, Misaki Tokura's
most dependable Grade 3 throughout the run of the
series. Amaterasu heads the Oracle Think Tank clan,
which works in processing information and various kinds
To compensate for 10000 base power, Amaterasu gains 4000
on the player turn at any time they have a hand of 4 or
more cards. Since this is a continuous ability, it'll
kick in even after performing "Twin Drive!!", so one
does not need to be nearly as conservative as the number
might have suggested at first glance. This
easy-to-maintain buff allows Amaterasu to strike the
21000 bench mark for the sake of threatening even 11000
base units, turn after turn.
And boy does she ever threaten the opponent's Vanguard!
Each turn, CEO Amaterasu peers at the top card of the
deck after a soul charge, presenting the option of
leaving that card on top or cycling it to the bottom of
the deck. While this skill can obviously set up
successful trigger checks all by itself, it does plenty
more in tandem with other cards. For example, the use of
Dark Cat, Luck Bird, or Psychic Bird will allow even a
normal unit to safely be left on top and snatched up
soon after for immediate use. A Tsukuyomi deck can not
only make use of the soul charge, but also pile more
cards on the bottom of the deck for even greater control
over the end game. Silent Tom will gladly drive home any
sighted Criticals, and Maiden of Libra loves a power
increase for the sake of firing off her own ability to
increase the hand even further.
CEO Amaterasu also possesses a Megablast, that is to
say, a skill who's cost is 8 soul and 5 face-up damage.
The ability to draw 5 cards is amazing, but considering
the time frame in which it'll be used, the most likely
scenario is that using it will, sadly, lead to the
player decking out and losing the game. On top of this,
it's very easy for an opponent to evade, leaving the
player at 4 damage or simply blocking Amaterasu's
attacks. Consider the ability icing on the cake.
While having no noteworthy effects in the Rear-guard,
CEO Amaterasu is an easy inclusion for most Oracle Think
Tank decks, either as a focus or a backup plan. She is
by no means necessary, but manipulating probability in a
game so heavily influenced by it is no joke. 4/5
Team's YouTube Channel
Amaterasu, while being the face card of Oracle Think
Tank, is an example of a card falling into the sands of
time. It isn’t the fact that she’s bad, it’s simply that
she is either outclassed or simply unneeded in most, if
not all, Oracle Think Tank Decks. Tsukuyomi only needs 4
Grade 3’s, and CoCo’s Soulless build uses Sakuya as a
backup rather than Amaterasu. Her ability to “foretell
the future” by looking at the top card of the deck is
nice, but can also be accomplished by “Battle Sister,
Cocoa,” which leaves you room for a better Vanguard. Her
megablast will rarely go off, so you can’t count on any
draw power from her. Her +4000 Power skill is shared by
Sakuya, whose other skill makes it easier to get the
Her redeeming factor, though, is the fact that she has a
Crossride. While it isn’t a meta-breaking card, it is
still a viable deck type and thus keeps Amaterasu’s
playability levels quite high. Due to Tsukuyomi’s
restriction in the Japanese game, I’ve seen some players
adopt a Tsuykuomi-Amaterasu Crossride hybrid deck with
David NavyCherub Lynn
Have you ever hated the uncertainty that comes with
checking triggers? This card was made for you.
CEO Amaterasu is the ultimate in chance manipulation.
Every turn, she can check the top card of your deck, and
you can choose to place it back on the top or on the
bottom for a chance at a more optimal card. This is
obviously a versatile ability, since you can make
triggers more likely to occur or do other interesting
plays. For example, when you check a card you want to
draw, you can place it on top and draw it with another
card's effect (such as Dark Cat or Psychic Bird) to get
the same chance of checking a trigger as if you put it
on the bottom. With this, you always have plenty of
options and chances at grabbing the cards you need.
As if that wasn't enough, she gets +4k when she attacks
when you have four or more cards in your hand. This
should pretty much be any time throughout the entire
game, since it counts the cards you gain during your
drive check. If you don't have at LEAST four cards in
your hand at that point, you have probably already lost.
In other words, this means Amaterasu hits great numbers
against any vanguard of any defense given an appropriate
booster for essentially no cost, which is awesome.
Finally, Amaterasu's soul charging is actually very
useful in Oracle Think Tanks. She fills the soul easily
for the series of cards that require six soul for their
abilities to become active, such as Tsukuyomi,
Tagitsuhime, and even her own megablast in more
Amaterasu synergizes with all but a very specific set of
Oracle Think Tank cards, and can even hold her own as
the main Vanguard, so there is no reason not to heavily
consider her when building your Oracle Think Tank decks.
Friday 2/7: CEO Amaterasu
Yet another early, iconic card for Cardfight!! Vanguard.
This is none other than the leader of Oracle
Think Tank, and a very fine card she is.
Though having the rather typical “Soulcharge and
Megablast’ combo, she is arguably the best of her kind,
and her own skill suits the fortune-telling theme that
the clan has going on.
So why isn’t she seen as much as you might expect
her to be?
More on that later.
In the Vanguard slot, every turn, she Soulcharges one
card and allows you to peek at the top of your deck to
see what it contains.
Both of these are useful skills.
Soulcharging can fuel the skills of Oracle Think
Tank’s multiple “if you have six or more Soul” cards,
help reach a Tsukuyomi stack faster (if you play the
could pay the added Soul as costs for Luck Birds’
skills, or you may occasionally even be able to attempt
The only place where this is probably going to be more a
hindrance than a help is in a CoCo-based deck that likes
having a small or nonexistent Soul.
Being able to look at your top card and choose
where to stack it increases your probability of hitting
triggers, as if the top card is a non-trigger, you can
just get rid of it.
If used alongside the Tsukuyomi ride chain, that
can help you reach your “stack” faster as well.
It may also signal you as to whether you wish to
use a Dark Cat’s or Psychic Bird’s skill, as if the top
card is a non-trigger you would like in your hand, you
know that it’s the best time to use a draw 1 ability.
The Megablast isn’t quite that powerful as far as
they go, but CEO Amaterasu’s remains one of the more
playable ones due to Oracle Think Tank’s heightened
ability to Soulcharge, CEO Amaterasu’s own merit outside
of the Megablast, and a typical shortage of other
Counterblast users outside of the Vanguard circle.
Her less flashy “power +4000” skill is also quite
incredible; it has a ridiculously easy condition, as you
merely need to have 4 or more cards in hand
after your drive
If you have 2 cards in hand, you can attack and be rest
assured that you’ll get the power.
If you have only 1 and check a Draw Trigger, you
might get to surprise both yourself and your opponent.
This skill allows CEO Amaterasu to hit 20K or 21K
with great ease and force out extra guard from the
opponent turn after turn, something that other Oracle
Think Tank Vanguards can’t boast quite as well.
So, sounds great,
great that other clans have playable cards from later
sets that are
still outclassed by her in just about every way.
In particular, Granblue and Pale Moon would kill
to have Amaterasu.
So again, why isn’t she an instant 3- or 4-of in
every Oracle deck ever?
Well, the biggest issue is that Oracle Think Tank
has multiple even more amazing advantage-generating
Namely, Goddess of the Full Moon, Tsukuyomi and
Scarlet Witch, CoCo.
Both of them are potential and quality +2s or +3s
all by themselves, with Tsukuyomi also boasting an 11K
on defense if things go right.
The lack of innate advantage-generating ability
usually relegates her as a backup Vanguard, if that.
Tsukuyomi decks would sometimes rather run 4
Grade 3s, though CEO Amaterasu would certainly be the
next-best choice if more is needed.
CoCo dislikes Soulcharging and also happens to
have a detaching starter with 10K shield that basically
does nothing else but boost for 5K once it’s put on the
field, so Sakuya is often preferred for the lack of
Soulcharge and the bouce.
However, in the future, once Goddess of the Sun,
Amaterasu is released, or if Tsukuyomi is restricted as
some people fear, CEO could make a comeback.
Rating: 4/5 (Solid
card, but often overshadowed)
Art (BT01): 3/5
Art (EB04): 5/5