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Phantom Blaster Overlord
Feb. 27, 2013
[CONT](VC/RC):If you have a non-«Shadow Paladin» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC):If you have a unit named "Phantom Blaster Dragon" in your soul, this unit gets [Power]+2000.
[AUTO](VC):[Counter Blast (3) & Choose a card named "Phantom Blaster Overlord" from your hand, and discard it.] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that turn.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
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Wednesday 2/27: Phantom Blaster Overlord
Today we’re reviewing the other half of the first
generation of crossrides.
In stark contrast to yesterday’s entry, Phantom
Blaster Overlord is sometimes seen as the
worst crossride in the game, though there has been controversy as to
whether he really should be considered the worst.
If one were to look solely at Phantom Blaster
Overlord’s unique skill and put it into the context of a
typical game of Cardfight!! Vanguard, that may indeed
appear to be the case, for the existence of Perfect
Guards and people’s tendency to play 3-4 of it in their
deck makes the skill virtually never worth executing, so
much so that Phantom Blaster Overlord is often referred
to as a “vanilla”, or a unit that has no interactive
skill and only raw statistics.
So why is he not unanimously considered the worst
of the crossrides, when they all share the same
Once again, we must put Phantom Blaster Overlord in the
context of his deck, where he outperforms some of his
peers in terms of synergy.
Phantom Blaster Overlord is the only crossride
with the distinctive honor of being backed up by a ride
chain, with his lower form being a Grade 3 of a ride
Because Blaster Javelin can serve to more consistently
secure a Phantom Blaster Dragon ride, and the ride chain
as a whole boosts ride consistency and the likelihood of
riding the most statistically-powerful units possible,
there is no crossride with a greater degree of
consistency in getting that 2K boost than Phantom
Blaster Overlord, as well as no crossride so
consistently strong on the defense even in the early and
middle stages of the game.
It’s not just the ride chain that lends itself to
Phantom Blaster Overlord’s consistency in power though,
with the Skull Witch, Nemain, Darkness Maiden, Macha,
and Dream Painter all increasing your chances of
securing the proper ride sequence, fixing a
prematurely-ridden Phantom Blaster Overlord, or even
allowing you to achieve the crossride boost a whole turn
Despite not providing the offensive pressure of some
decks, a Shadow Paladin deck using Phantom Blaster
Overlord can often be counted on to last and be a pain
to actually win against. And
sometimes, the greatest offense is a good defense.
Rating: 3/5 (Definitely flawed, but not a bad card at
Art: 4/5 (One of the better-looking cards in the set)