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							Phantom Blaster Overlord    - #BT05/004 
							Date Reviewed: 
							Feb. 27, 2013 
							[CONT](VC/RC):If you have a non-«Shadow Paladin» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC):If you have a unit named "Phantom Blaster Dragon" in your soul, this unit gets [Power]+2000.
[AUTO](VC):[Counter Blast (3) & Choose a card named "Phantom Blaster Overlord" from your hand, and discard it.] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that turn.  
							
							Ratings
                            Summary
 Rating: 3
 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst.  3 ... average.  5 is the highest rating.
 
							
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              |  Pokefan362
 | 
						
						Wednesday 2/27: Phantom Blaster Overlord 
						
						Today we’re reviewing the other half of the first 
						generation of crossrides. 
						In stark contrast to yesterday’s entry, Phantom 
						Blaster Overlord is sometimes seen as the
						worst crossride in the game, though there has been controversy as to 
						whether he really should be considered the worst. 
						If one were to look solely at Phantom Blaster 
						Overlord’s unique skill and put it into the context of a 
						typical game of Cardfight!! Vanguard, that may indeed 
						appear to be the case, for the existence of Perfect 
						Guards and people’s tendency to play 3-4 of it in their 
						deck makes the skill virtually never worth executing, so 
						much so that Phantom Blaster Overlord is often referred 
						to as a “vanilla”, or a unit that has no interactive 
						skill and only raw statistics. 
						So why is he not unanimously considered the worst 
						of the crossrides, when they all share the same 
						statistics?  
						Once again, we must put Phantom Blaster Overlord in the 
						context of his deck, where he outperforms some of his 
						peers in terms of synergy. 
						Phantom Blaster Overlord is the only crossride 
						with the distinctive honor of being backed up by a ride 
						chain, with his lower form being a Grade 3 of a ride 
						chain.  
						Because Blaster Javelin can serve to more consistently 
						secure a Phantom Blaster Dragon ride, and the ride chain 
						as a whole boosts ride consistency and the likelihood of 
						riding the most statistically-powerful units possible, 
						there is no crossride with a greater degree of 
						consistency in getting that 2K boost than Phantom 
						Blaster Overlord, as well as no crossride so 
						consistently strong on the defense even in the early and 
						middle stages of the game. 
						It’s not just the ride chain that lends itself to 
						Phantom Blaster Overlord’s consistency in power though, 
						with the Skull Witch, Nemain, Darkness Maiden, Macha, 
						and Dream Painter all increasing your chances of 
						securing the proper ride sequence, fixing a 
						prematurely-ridden Phantom Blaster Overlord, or even 
						allowing you to achieve the crossride boost a whole turn 
						early.  
						Despite not providing the offensive pressure of some 
						decks, a Shadow Paladin deck using Phantom Blaster 
						Overlord can often be counted on to last and be a pain 
						to actually win against.  And 
						sometimes, the greatest offense is a good defense. 
						 
						
						Rating: 3/5 (Definitely flawed, but not a bad card at 
						all) 
						
						Art: 4/5 (One of the better-looking cards in the set) |  
					 
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