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Top 10 Cardfight Vanguard Cards of 2013

#10 - Bad End Dragger

- #BT10/019EN (RR)

Date Reviewed: Dec. 18, 2013

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, you guys?! So for the next 2-1/2 weeks, Pojo told me to make my personal Top 10 Cards of 2013, and let me tell you, this was, by far, the TOUGHEST list I had to make seeing how we're talking about Sets 5, 8, 9, 11 and the newly released 10 along with Comic Style Vol. 1, Dazzling Divas, Infinite Phantom Legion, Celestial Valkyries AND the Aqua Force, Liberator and Eradicator trial decks, so in short, I have a LOT of cards at my disposal and I had to pick only 10, so if your favorite isn't on here, then I'm sorry, but odds are, it was definitely an honorable mention, which I will put up on my #1 pick, so stay tuned! Until then, let's go with #10...

Bad End Dragger
Power: 11000
Grade 3
Clan: Spike Brother
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Spike Brothers» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):When one of your «Spike Brothers» rear-guards attacks, that unit gets [Power]+10000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.".
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this one is definitely my sleeper hit of my list seeing how this card, along with honorably mentioned Dudley Mason, were able to bring Spike Brothers into the tournament scene alone. The pure fact that you can actually put Triggers back into your deck with the Break Ride can be insane seeing how it increases your probability of hitting said triggers if you are able to shuffle your deck later on, which can be easily done with what I think is the best card to Break Ride into with this, and that's Demonic Lord, Dudley Emperor. If you Break Ride into Dudley Emperor, then you can potentially be attacking with 5 attacks that are 21,000 power OR HIGHER! Don't Believe me? Well, here's the combo:

1.) Break Ride into Dudley Emperor
2.) Call 2 Juggernaut Maximums
3.) Attack with said Juggernauts (Soulblasting is optional, which would put them at 26,000 each then). I'd personally do it without boost, so they're harder to guard after a few steps
4.) Attack and use Dudley Emperor's Limit Break to fill the Soul and call back the 2 Juggernauts (Boosted with Wonder Boy, this is 31,000).
5.) Attack and boost the 2 Juggernauts for the other 2 attacks (Each 26,000-34,000 depending on booster NOT including Trigger Checks).

Do I prove my point? The major downside with Bad End Dragger, however, is that he leaves your front line completely vulnerable at the end of the turn, so when you Break Ride, you better try to go for game unless you will be stuck trying to recover from the Break Ride.

Rating: 4/5
Art: 4/5
Next Time: #9 will have you sing along with her...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


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