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							Great Silver Wolf, Garmore 
							 - #BT07/009EN   
							
							Date Reviewed: 
							May 2, 2013 
							
							AUTO【V】: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO【V】: [Choose one of your «Great Nature» rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one «Great Nature» from your hand, and call it to Rear-guard Circle.  
                            
							
							Ratings
                            Summary - 
							 
							Rating: 5.00 
							
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst.   
							3 ... average.  5 is the highest rating. 
							
							
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          			WarLycan36 
			
			
			Go Rogue,  
			Go Pro 
			YouTube 
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						 What's up, you guys?! It's Thursday, and today, we 
						have...  
						Great Silver Wolf, Garmore 
						Power: 10000 
						Grade 3 
						Clan: Gold Paladin 
						Race: Human 
						[AUTO](VC) Limit Break 4 (This ability is active if you 
						have four or more damage):When this unit attacks a 
						vanguard, this unit gets [Power]+5000 until end of that 
						battle. 
						[AUTO]:[Counter Blast (2)] When this unit is placed on 
						(VC), you may pay the cost. If you do, search from your 
						deck for up to one grade 2 or less «Gold Paladin», call 
						it to (RC), and shuffle your deck.  
						There's a reason why Bushiroad put the word "Great" 
						in this card's name...though personally, I would've went 
						with "Awesome" or "Excellent", and even then, that 
						wouldn't be able to describe how good this card is! 
						There's a reason why people still run this trial deck 
						card in their Gold Paladin decks to this day. The 
						ability to call ANY Grade 2 or less Gold Paladin unit 
						for 2 Counterblast gives you so many different 
						possibilities! Got little to no cards in hand? Call a 
						Dindrane or Silver Fang Witch and draw a card! Need more 
						units on the field? Call Lop Ear Shooter and use his 
						skill to get 2 better units! Need a booster? Call 
						Gareth, Nimue, Sleygal Dagger or even Charjgal! This 
						card turns your entire deck into a toolbox!  
						I would also go into detail about his Limit Break, 
						but seeing how I've already talked about it as many 
						times as I have this past week, I think it's best to not 
						sound like a broken record and say that it's an 
						excellent skill to go along with his toolbox ability as 
						it can have him search for Charjgal and make him a 
						combined 26000 pre-Drive Check after all effects are 
						resolved! This would force either 20000 worth of shield 
						from a non-Majesty Lord Blaster or Crossride, and even 
						then, it still forces out 15000 worth of shield against 
						them! The reason I never mentioned this with the other 
						cards I reviewed these past few days is because Garmore 
						can get his buddy booster the easiest of any of these 
						cards this week!  
						In short, Garmore is an excellent card whether you're 
						a beginner or a veteran.  
						Rating: 5/5  
						Next Time: Not-so-Happy Feet...  
						Go Rogue...Go Pro!!!  
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					Destiny 
					Heroic | 
              
						
						 
						
						Great Silver Wolf, Garmore 
						And now we have 
						Garmore. The first, and probably the most versatile, 
						Gold Paladin grade 3 vanguard short of the Liberators. 
						When ridden, counterblast 2, and call a grade 2 or lower 
						Gold Paladin from your deck. This guy is, I believe, the 
						biggest reason for the surge of popularity of the Gold 
						Paladins upon their release. The ability to retrieve 
						whatever unit you need from the deck is exceptionally 
						powerful. Need some power? Get Beaumains. Need some 
						pressure? Get Viviane. Need to swing for huge numbers? 
						Get Charjgal. I mention the latter with particular 
						voracity. All of the cards reviewed this week have a 
						unique booster that, when combined with the limit break, 
						allow the vanguard to swing for 26k. In the case of 
						Garmore, that booster is SEARCHABLE. That’s tremendously 
						powerful. Setting up a 21k column should be an ideal 
						situation in any deck, and the ability to set it up 
						simply by riding your grade 3 is amazing. But wait, 
						there’s more. Garmore has a place in every current build 
						of Gold Paladins. His skill will trigger the skills of 
						the bunny patrol (Lop Ear Shooter, Dindrane, and 
						Pellinore) allowing you to build your field using more 
						options than just what is in your hand. 
						 
						The limit break 
						is just gravy. Garmore allows some of the most 
						consistent comeback power plays in the game, bringing 
						himself to the party, and whatever else you need. 
						Whether you are building the deck to ride him as the 
						main vanguard, or he’s just in there as a backup in case 
						you didn’t draw your Ezel or Spectral Duke, Garmore 
						definitely has a place in every Gold Paladin deck. 
						Rating: 5/5 – 
						Definitely an upgrade to his Royal Paladin counterpart. 
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