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April 25, 2013
[AUTO]:When this unit is placed on (VC) or (RC), if you have an «Oracle Think Tank» vanguard, each player may draw a card.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
What’s up, you guys?! It’s Thursday in our Grade
1, 7000 week and today, we’ve got…
Clan: Oracle Think Tank
Race: High Beast
[AUTO]:When this unit is placed on (VC) or (RC), if you
have an «Oracle
Think Tank» vanguard, each player may draw a card.
don’t know how to feel about this card. Granted,
it has a clone of itself in another clan (Myrtoa in
Bermuda Triangles), and it’s always nice to draw a few
extra cards here and there, but the fact that it can
potentially give your opponent a 10000 shield or even a
Sentinel can be pretty risky whether it’s for your
Oracle Think Tank deck for Dark Cat or in your Bermuda
Triangles in Myrtoa. It’s 7000 power is very nice
also, so at least there’s a nice plus to giving your
opponent an extra card as it makes a very nice booster.
I know most Oracle Think Tank players like using this,
but most of the players I know that play this clan
actually try using other cards as they don’t like the
option of helping the opponent.
I know this one is short compared to my other COTD
reports, but the thing is that there really isn’t much
to say about this card. It’s a decent card with
nice stats, but the fact that it helps the opponent as
well is where it lacks a higher rating.
Next time: If Shout went Kagero…
Go Rogue…Go Pro!!!
Dark Cat is one
of those cards that is the major selling point of a
trial deck; even more so than the cover card. Drop this
7k grade 1 on the board and both players can draw a
card. The draw is optional, I should mention, but I
can’t imagine why you wouldn’t draw (maybe you only have
two cards left in your deck?). This card, being 1k
larger, all but usurped Battle Sister Cocoa’s position
in Tsukuyomi decks, drawing the card and getting closer
to the stack rather than just putting the top card at
the bottom of the deck. But the benefits don’t stop
there. In Sakuya decks, Sakuya can bounce the cat and
let you play it again for an extra draw. Extra draw
power in OTT is really good for digging for those Silent
Toms, and sticking it behind a Tom makes a 15k column,
which can threaten 10k vanguards.
OTT is all about
hand advantage. Dark Cat embodies that principle nicely,
and makes a decent booster at the same time.
Rating: 5/5 –
Works in every OTT strategy.
David NavyCherub Lynn
When this card first came out on the Japanese side of
things, it was welcomed with open arms, not necessarily
for anything it did, but for a more simple reason - its
7000 power. Before Dark Cat, Oracle Think Tank as a clan
was sadly lacking in 7000 power boosters, the only
option being the promo-only Circle Magus, who also did
even less than Dark Cat. With Dark Cat, Oracle players
finally had an accessible decent booster outside of
Gemini, their vanilla unit. Then set 3 came out with the
grade 1 Tsukuyomi, who was at 7000 power, but Dark Cat
continued to be seen as a good choice since it didn't
require you to use the Tsukuyomi chain and it wasn't
Circle Magus. The thing about this little history
lesson, though, is that not much has changed since then.
All of the 7000 power boosters that Oracle Think Tank
has received (Omelet, LaLa, Sayorihime) have been
tailored for specific decks and never just utility cards
like Dark Cat. As such, Dark Cat has held its place as
the good booster one goes for when building any given
Oracle Think Tank deck.
That is all really unfortunate, though, because her
ability isn't all that great. It allows both players to
draw a card, essentially a one-for-one, but instead of
simplifying the game like other commonly used
one-for-ones like Kimnara and Amon, it complicates it.
This has ups and downs. The ups are pretty specific to
the clan, and whether or not you really want to use Dark
Cat rides pretty heavily on these. First, giving
yourself a card allows you to defend for longer,
extending the game, which is good for decks that thrive
on long games so that they can abuse their incredibly
strong late game. In case you can't tell, I'm talking
about Tsukuyomi - other decks, like CoCo and Battle
Sisters, don't need the game to go on for so long.
Second, using it early can make it a tiny, tiny bit
easier to dig through your deck for the grade you might
need to avoid being stuck. Once again, this is only
really a boon in the very popular variant of Tsukuyomi
that only runs four copies of the grade 3 Tsukuyomi as
their grade 3 lineup - other decks really shouldn't need
this. The third and final benefit is that using it in
early game might help your field development accelerate.
The downsides are pretty much the upsides in reverse,
funny enough. Unless you specifically want the game to
last a long time, giving your opponent another card to
defend with only makes it so Dark Cat doesn't do much
for you at all - in fact, it might hurt you by giving
your opponent more to choose from, and options are
power. I've seen it said many times that Dark Cat's
ability gets evened out if you get an extra attack off
that turn because of the draw, but even then it's still
really only a one-for-one, because the "extra card" the
opponent would have had to use to defend was given to
them by you. In addition, it isn't really a matter of
who gets to use the card they gained first, because in
Vanguard that doesn't really apply - as soon as you draw
a card, even on your opponent's turn you have the
ability to use it by defending; in fact, the ability to
have more options to choose from when deciding what to
guard with can only make your future turns and your
field development better, not worse, so you still aren't
hindering your opponent in any way. You are only aiding
them in acquiring what they need to succeed later in the
That all said, Dark Cat still has its uses as it always
has had since its release, and it will continue to be
used as long as Oracle Think Tank continues to lack
decent generic 7000 power boosters.