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Thousand Ray Pegasus

- #BT06/048

Date Reviewed: April 24, 2013

AUTO [V/R]: When a card is put into your damage zone, if you have an «Angel Feather» vanguard, this unit gets Power +2000 until end of turn.

Ratings Summary

Rating: 4.75

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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"Gale" Gaylord

It's cute, it's cuddly, and it packs one heck of a punch. Say hello to Thousand Ray Pegasus! I don't think it would be an overstatement to say this card is the cornerstone of Angel Feather in its entirety for at least the rest of the year, if not into those beyond.
Unconditional 9K boosters are always incredible, so what can be said of something that's routinely stronger? Nothing bad, I assure you. The synergy Thousand Ray has with the likes of Shamsiel and Nociel is almost mind-numbing. And to top it off? It's probably the best Grade 1 ride in the game, backhanding almost any potential for rush tactics due to damage checks improving its defensive power.
My only complaint is that I can't play 8 of it. 5/5


Hey guys, Azure here finally writing again. I'm going to try and do the remaining three for this week. But for now, we have Thousand Ray Pegasus, a staple in almost any Angel Feather deck, and with good reason!
Thousand ray here gains +2000 power whenever a card is put into the damage zone. This skill is basically the whole premise behind any Angel Feather build, cycling cards from your hand/deck with cards in the damage zone.
To begin, lets dabble in the various ways this damage switch can be accomplished. The most common Boss Vanguard used by Angel Feathers at this time is Chief Nurse, Shamsiel. Her Limit Break allows her to swap a card from your hand with one from the damage zone, thus giving Thousand Ray(And the grade 2, Million Ray) a +2000 power boost each(And herself, even).
The Next Boss unit that allows this to happen is Circular Saw, Kiriel which allows you to superior call 1 face up unit from your damage zone and place the top card of your deck in the damage zone. There are a few other ways of getting the damage flip as well such as Love Machinegun, Nociel, even the Ergodiel ride chain has some damage switching. Plus on the defensive side, Battle Cupid, Nociel.
The reason why this is so effective is because for example, if you use Shamsiel's Limit Break, both Pegasus and Shamsiel gain +2000 power, thus creating a 21k column. Thousand Ray Boosting Million Ray is 20k, and in general, Thousand Ray becomes an almost free 9k booster, which is something fantastic that every clan wishes they had.
Overall, I'd have to give Thousand Ray Pegasus a 4/5. Honestly this card is fantastic. Its a simple effect that becomes an almost free thing around mid game. And even early game, a 7k booster is still pretty solid.

Go Rogue,
Go Pro
What’s up, you guys?!  It’s Wednesday, and time to start off this midweek right with…
Thousand Ray Pegasus
Power: 7000
Grade 1
Clan: Angel Feather
Race: High Beast
AUTO [V/R]: When a card is put into your damage zone, if you have an «Angel Feather» vanguard, this unit gets Power +2000 until end of turn.
            This card…is just freaking unbelievable!!!  Now, before you ask me why…because all people who are non-Angel Feathers or have never faced them are probably going to ask that…you have to think of one key thing: Angel Feather’s main niche is that they have the ability to manipulate the Damage Zone to their liking by (and this is the keyphrase) putting cards into the Damage Zone to obtain said cards.  And this pony gains 2000 power each time you do it!  I’ve seen Angel Feather players actually get this card as high as 15000 on their turn (that’s 4 cards to the Damage Zone for those that aren’t good at math).  This behind either The Phoenix, Calamity Flame or Chief Nurse, Shamsiel is just crazy as doing one Damage Swap would make their columns 21000 (Thousand Ray at 9000 + Calamity/Shamsiel’s 12000) and doing it again would make it 25000!
Thousand Ray Pegasus fits it’s clan to a T and is a major staple in your deck regardless on how you play it!
Rating: 5/5
Next time: Bad luck…
Go Rogue…Go Pro!!!

 Thousand Ray Pegasus

Thousand Ray Pegasus is a grade 1 Angel Feather that gains 2k power each time a card enters your damage zone. This is a really great skill for a unit with a base 7k power to have in an Angel Feather deck. Angel Feather specializes in manipulating the contents of the damage zone, so you can expect this guy’s power to increase on a regular basis, and as you know, 13k boosters are really good. His ability can ensure him a decent front row performance, too. Attack with Shamsiel, swap a card in the damage zone with one in your hand, and pump Thousand Ray up to 9k, which is often enough to threaten a rear guard. Add another swap ability and you have an 11k grade 1 threatening the vanguard. Let’s also not forget that cards can enter the damage zone naturally on your opponent’s turn. You take a damage, and all of a sudden their 8k that they moved to the front row can’t hit the Pegasus anymore. Bummer.

Thousand Ray Pegasus is one of the best and most versatile units available to Angel Feather decks; particularly those based around Shamsiel, but to a lesser extent, Kiriel as well.

Rating: 5/5 – This should be in every Angel Feather deck in the TCG right now.

David NavyCherub Lynn Thousand Ray Pegasus
Talk about synergy - this pony comes with it in spades. Everyone and their mothers know that Angel Feathers like to mess with their damage zone, so it is only natural that they gain some sort of power boost in relation to that. This card does that pretty efficiently, too. Every time your damage zone has another card enter it, Thousand Ray Pegasus gets a 2000 power bonus for the rest of the turn. This stacks, too, so you can have a 9000 Pegasus, an 11000 Pegasus, or even higher if you really go HAM on the damage zone shenanigans. This is done pretty consistently with most of the builds of Angel Feathers, but most consistently with Shamsiel, who guarantees at least one swap every turn. That means the pony is a surefire 9000 booster at minimum every single turn in late game. This easy to achieve condition makes Thousand Ray Pegasus a pretty great booster, letting you hit good numbers all over the place -18000 is trivial, 20000 is possible with multiple combinations of cards, and even 21000 is possible with a Phoenix, Calamity Flame in front of him. To top it all off, this ability doesn't even burn any of your resources, so your -blasts of various sorts are all free to be allocated elsewhere - in other words, Thousand Ray Pegasus is eco-friendly. If Thousand Ray Pegasus has a flaw, it would be that, while he is synergistic with what you would be naturally doing in this clan, Shamsiel is the only way to guarantee the boost, and that doesn't come until late game. Before then, and in virtually any other build, you only have so much control over when you get the boost, so he isn't guaranteed to be useful when you really need him to be.


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