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Blazing Flare Dragon
April 19, 2013
[AUTO](VC/RC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
[ACT](VC):[Soul Blast (5)] Choose one of your opponent's rear-guards, and retire it.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Only Kai could make such a mediocre card look so awesome.
Blazing Flare Dragon has always had trouble holding its ground against
the rest of the game. Building a total of 5 soul is a
tough sell for Kagero (curse Conroe for not returning to
the Soul!), and losing deck space just to play its
less-than-stellar superior ride pieces or Vortex Dragon
is nothing to be proud of. A bonus 3000 power for
retiring something isn't too bad, though, especially
since it kicks in for both Vanguard and rear-guard
copies of the card. That's an easy 21K with Bahr for an
effective push, under simpler conditions than Dual-Axe
Archdragon (outside Lawkeeper decks). Unfortunately,
Blazing Flare's 10K defense and numerous late-game
retires aren't helping it much in staying alive.
With the future holding little for him over any other Kagero variant,
he's probably a lost cause, even as far as budget
options go. 2/5
What’s up, you guys?! It’s Friday and time to end
this week on a hot note…kind of…today, we have…
Blazing Flare Dragon
Race: Flame Dragon
[AUTO](VC/RC): During your main phase, when your
opponent's rear-guard is put into the drop zone, this
unit gets [Power]+3000 until end of turn.
[ACT](VC): [Soul Blast (5)] Choose one of your
opponent's rear-guards, and retire it.
Oh the reminiscing…when I was first started this game
and saw my opponent Superior Ride into this, I freaked
out because this card looked SO badass. Back then; this
card was one of the best Kagero units in the game second
only to Dragonic Overlord. Unfortunately, nowadays, way
too many things trump it, and Dragonic Overlord The End
mainly takes over the Kagero clan for a majority of said
players. It being at 10,000 power as a Grade 3 isn’t the
best situation that you want to be in especially knowing
that there are a good few 11,000 power Kageros already
there and some of the 10,000 power units can trump
Blazing Flare Dragon (Dragon Monk, Goku, Dragonic
As for its skills, it gains +3,000 power when you
retire something during your Main Phase. This can easily
be done with Berserk Dragon, Demonic Dragon Mage,
Kimnara and Gatling Claw Dragon. In short, if you retire
one thing, then Blazing Flare Dragon will be at 13,000
power which can go toe to toe against Crossrides. If you
can do it twice, then it’ll be at 16,000 that would
normally make opponents have to guard with a 10,000
shield for one trigger to break. To top it off, this
skill can work for a rear-guard Blazing Flare Dragon
too, so it’ll get a nice power boost as well.
For its other skill, if you Soulblast 5 cards, then
you can retire any unit on your opponent’s field. This
is a pretty hefty cost seeing how on the average game,
you’ll be lucky to pull it off once let alone twice, but
it’ll at least let you retire anything you like that is
bugging you on your opponent’s field. It’s just the high
cost that really bugs me though.
Does that mean that this card is a bad card? Absolutely
not. The thing is that this card is it’s own deck and
combos extremely well with another underused card named
Vortex Dragon. Think about it: you ride into Vortex
Dragon and Soulcharge a few turns to build up soul only
to ride into Blazing Flare Dragon a few turns later. I
actually made a budget Kagero deck with these 2 ace
units and dubbed it, “Blazing Vortex”, and was able to
pull off Blazing Flare Dragon’s skill 3 times in one
game thanks to Vortex Dragon and Flame Edge Dragon (Dark
Irregulars come at me, bro!).
In short, Blazing Flare Dragon is still a decent
card, but only really made for fun/budget decks.
Next time: Going to play Injustice: Gods Among Us for
a straight weekend on PS3. Come add me!
Go Rogue, Go Pro!!!
Blazing Flare Dragon
I remember last
year thinking this guy was great; retiring an opponent’s
rear guard for soul blast of 5, then gaining 3k for the
turn for doing it. All it takes to add the 3k is to
retire an opponent’s rear guard; it doesn’t have to be
by Blazing Flare, but it does have to be by an effect,
so Berserk Dragon, Kimnara, and Gattling Claw Dragon are
all good candidates. Raising a vanguard’s power by 3k is
extremely helpful for hitting those magic numbers (16k,
21k, etc.) easier, and Kagero specializes in rear guard
hate, you should be able to get that boost regularly. It
is also worth mentioning that the boost applies each
time you retire during that turn, meaning potentially
multiple boosts. After the first boost, though, getting
a second is not too useful in terms of power. Backed by
an 8k, a double boost would hit 24k, which is
effectively the same as hitting 21k, unless you are
attacking a cross ridden vanguard.
the retiring effect of Blazing Flare is not worth
packing too many less useful cards into your deck just
because they can soul charge. The most you will ever get
is between 1 and 2 shots (requiring a whopping 10 soul).
A big thing
going for Blazing Flare Dragon is the potential to
superior ride it from the deck using Blazing Core
Dragon. The effect is similar to Ezel, except it
requires a counterblast of 1, and the 2 units that must
enter to soul do not include the starting vanguard,
making it much less consistent than Ezel. Still, Lizard
Soldier Conroe is able to search both the Gattling Claw,
and Iron Tail Dragons, so it’s kind of doable.
Rating: 2/5 –
There are many better vanguards available, but the
superior ride deserves distinguishment.