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							Blazing Flare Dragon 
							 - #BT02/005 
							
							Date Reviewed: 
							April 19, 2013 
							
							[AUTO](VC/RC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
[ACT](VC):[Soul Blast (5)] Choose one of your opponent's rear-guards, and retire it.  
                            
							
							Ratings
                            Summary 
							 
							Rating: 2.17 
							
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst.   
							3 ... average.  5 is the highest rating. 
							
							
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          Elliot  
			"Gale" Gaylord  | 
              
						 
						Only Kai could make such a mediocre card look so awesome.  
						
						Blazing Flare Dragon has always had trouble holding its ground against 
						the rest of the game. Building a total of 5 soul is a 
						tough sell for Kagero (curse Conroe for not returning to 
						the Soul!), and losing deck space just to play its 
						less-than-stellar superior ride pieces or Vortex Dragon 
						is nothing to be proud of. A bonus 3000 power for 
						retiring something isn't too bad, though, especially 
						since it kicks in for both Vanguard and rear-guard 
						copies of the card. That's an easy 21K with Bahr for an 
						effective push, under simpler conditions than Dual-Axe 
						Archdragon (outside Lawkeeper decks). Unfortunately, 
						Blazing Flare's 10K defense and numerous late-game 
						retires aren't helping it much in staying alive.  
						
						With the future holding little for him over any other Kagero variant, 
						he's probably a lost cause, even as far as budget 
						options go. 2/5 
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          			WarLycan36 
			
			
			Go Rogue,  
			Go Pro 
			YouTube 
			Page | 
              
						
						 What’s up, you guys?! It’s Friday and time to end 
						this week on a hot note…kind of…today, we have… 
						Blazing Flare Dragon 
						Power: 10000 
						Grade 3 
						Clan: Kagero 
						Race: Flame Dragon 
						[AUTO](VC/RC): During your main phase, when your 
						opponent's rear-guard is put into the drop zone, this 
						unit gets [Power]+3000 until end of turn. 
						[ACT](VC): [Soul Blast (5)] Choose one of your 
						opponent's rear-guards, and retire it. 
						Oh the reminiscing…when I was first started this game 
						and saw my opponent Superior Ride into this, I freaked 
						out because this card looked SO badass. Back then; this 
						card was one of the best Kagero units in the game second 
						only to Dragonic Overlord. Unfortunately, nowadays, way 
						too many things trump it, and Dragonic Overlord The End 
						mainly takes over the Kagero clan for a majority of said 
						players. It being at 10,000 power as a Grade 3 isn’t the 
						best situation that you want to be in especially knowing 
						that there are a good few 11,000 power Kageros already 
						there and some of the 10,000 power units can trump 
						Blazing Flare Dragon (Dragon Monk, Goku, Dragonic 
						Lawkeeper, etc.). 
						As for its skills, it gains +3,000 power when you 
						retire something during your Main Phase. This can easily 
						be done with Berserk Dragon, Demonic Dragon Mage, 
						Kimnara and Gatling Claw Dragon. In short, if you retire 
						one thing, then Blazing Flare Dragon will be at 13,000 
						power which can go toe to toe against Crossrides. If you 
						can do it twice, then it’ll be at 16,000 that would 
						normally make opponents have to guard with a 10,000 
						shield for one trigger to break. To top it off, this 
						skill can work for a rear-guard Blazing Flare Dragon 
						too, so it’ll get a nice power boost as well. 
						For its other skill, if you Soulblast 5 cards, then 
						you can retire any unit on your opponent’s field. This 
						is a pretty hefty cost seeing how on the average game, 
						you’ll be lucky to pull it off once let alone twice, but 
						it’ll at least let you retire anything you like that is 
						bugging you on your opponent’s field. It’s just the high 
						cost that really bugs me though. 
						 
						Does that mean that this card is a bad card? Absolutely 
						not. The thing is that this card is it’s own deck and 
						combos extremely well with another underused card named 
						Vortex Dragon. Think about it: you ride into Vortex 
						Dragon and Soulcharge a few turns to build up soul only 
						to ride into Blazing Flare Dragon a few turns later. I 
						actually made a budget Kagero deck with these 2 ace 
						units and dubbed it, “Blazing Vortex”, and was able to 
						pull off Blazing Flare Dragon’s skill 3 times in one 
						game thanks to Vortex Dragon and Flame Edge Dragon (Dark 
						Irregulars come at me, bro!). 
						In short, Blazing Flare Dragon is still a decent 
						card, but only really made for fun/budget decks. 
						Rating: 2.5/5 
						Next time: Going to play Injustice: Gods Among Us for 
						a straight weekend on PS3. Come add me! 
						Go Rogue, Go Pro!!! 
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					Destiny 
					Heroic
					 | 
              
						
						 
						
						Blazing Flare Dragon 
						I remember last 
						year thinking this guy was great; retiring an opponent’s 
						rear guard for soul blast of 5, then gaining 3k for the 
						turn for doing it. All it takes to add the 3k is to 
						retire an opponent’s rear guard; it doesn’t have to be 
						by Blazing Flare, but it does have to be by an effect, 
						so Berserk Dragon, Kimnara, and Gattling Claw Dragon are 
						all good candidates. Raising a vanguard’s power by 3k is 
						extremely helpful for hitting those magic numbers (16k, 
						21k, etc.) easier, and Kagero specializes in rear guard 
						hate, you should be able to get that boost regularly. It 
						is also worth mentioning that the boost applies each 
						time you retire during that turn, meaning potentially 
						multiple boosts. After the first boost, though, getting 
						a second is not too useful in terms of power. Backed by 
						an 8k, a double boost would hit 24k, which is 
						effectively the same as hitting 21k, unless you are 
						attacking a cross ridden vanguard. 
						 
						Realistically, 
						the retiring effect of Blazing Flare is not worth 
						packing too many less useful cards into your deck just 
						because they can soul charge. The most you will ever get 
						is between 1 and 2 shots (requiring a whopping 10 soul). 
						A big thing 
						going for Blazing Flare Dragon is the potential to 
						superior ride it from the deck using Blazing Core 
						Dragon. The effect is similar to Ezel, except it 
						requires a counterblast of 1, and the 2 units that must 
						enter to soul do not include the starting vanguard, 
						making it much less consistent than Ezel. Still, Lizard 
						Soldier Conroe is able to search both the Gattling Claw, 
						and Iron Tail Dragons, so it’s kind of doable. 
						Rating: 2/5 – 
						There are many better vanguards available, but the 
						superior ride deserves distinguishment. 
						 
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