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							Top Idol, Pacifica - #EB02/001 
							
							Date Reviewed: 
							April 18, 2013 
							
							[CONT](VC):During your turn, if the number of «Bermuda Triangle» rear-guards you have is four or more, this unit gets [Power]+3000.
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), draw a card, choose a card from your hand, and put it on the bottom of your deck.
[AUTO](VC/RC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck up to three «Bermuda Triangle», call them to separate (RC), and shuffle your deck.  
                            
							
							Ratings
                            Summary 
							 
							Rating: 4.00 
							
							Ratings are based
                            on a 1 to 5 scale. 
                            1 being the worst.   
							3 ... average.  5 is the highest rating. 
							
							
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          Elliot  
			"Gale" Gaylord  | 
              
						 Pacifica isn't the most interesting card when placed 
						against the backdrop of her clan, but you don't have to 
						be in order to serve as one of the strongest Vanguard 
						options available for the deck in question. 
						  
						With a 13K solo swing and the ability to optimize your 
						hand by one card each round, Pacifica has a fair amount 
						going for her. She even makes absurdly low-power cards 
						like Tyrrhenia useful (though you'd rather have Sedna in 
						everything but a crossride match-up), especially due to 
						her inherent soul charging. Flores and Perla appreciate 
						the infinite fuel too. Ceram and Rio can snatch up 
						counterblasts in this equation. 
						  
						We can safely ignore her megablast, but if you really 
						feel like falling back on it as an option, Felucca is 
						always there to run support. Your rear-guard copies of 
						Pacifica can trigger off of hitting the Vanguard, so 
						that's a definite plus when the end result is one or 
						even two more attacks with possible shield gain in the 
						process. 
						  
						Simple design, simple results. 3/5 
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			David NavyCherub Lynn | 
              
						 Top Idol, Pacifica 
						  
						There are a ton of megablast units that find themselves 
						with little utility because of the difficulty in 
						actually getting to use their strong, expensive 
						abilities. Pacifica is not one of those, but not because 
						of her megablast, but because of the other things she 
						can do. First off, her megablast isn't very important, 
						so I'll just say this - don't ever bother trying to get 
						it off, it's not only unlikely but isn't even worth the 
						resources spent to do it, especially compared to the 
						other great advantage engines this clan has. Next, if 
						you have four or more other mermaids on the field, she 
						gets 3000 power on your turn. This is a pretty great 
						number, because it means you can hit 21k without really 
						doing much of anything - just stick Sedna behind her and 
						there ya go. She can also hit crossrides for 18k with 
						just Tyrrhenia behind her, which is cool because it puts 
						a lot of pressure on your vanguard attack and 
						Tyrrhenia's measly 5k power isn't really a hindrance. 
						  
						Her soul charge is where she really shines like the pop 
						idol she is, though. Each turn, you can soul charge, 
						draw a card, and put a card on the bottom of your deck. 
						Bermuda Triangle is a clan that is very heavily focused 
						on having pretty specific formations and card 
						combinations to get their effects off and their pressure 
						continuing. Pacifica facilitates this by giving you 
						another chance at a card you really need in exchange for 
						a card you really don't. Getting more Rios, Carines, and 
						the proper Pearl Sister combinations becomes 
						significantly easier when you get to dive an extra card 
						deeper into your deck every single turn from midgame 
						forward. 
						  
						4/5 
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          			WarLycan36 
			
			
			Go Rogue,  
			Go Pro 
			YouTube 
			Page | 
              
						 What’s up, you guys?! It’s Thursday and another day, 
						another COTD! Today, we have… 
						Top Idol, Pacifica 
						Power: 10000 
						Grade 3 
						Clan: Bermuda Triangle 
						Race: Mermaid 
						[CONT](VC): During your turn, if the number of «Bermuda 
						Triangle» rear-guards you have is four or more, this 
						unit gets [Power]+3000. 
						[AUTO](VC): At the beginning of your main phase, Soul 
						Charge (1), draw a card, choose a card from your hand, 
						and put it on the bottom of your deck. 
						[AUTO](VC/RC): [Soul Blast (8) & Counter Blast (5)] When 
						this unit's attack hits a vanguard, you may pay the 
						cost. If you do, search your deck up to three «Bermuda 
						Triangle», call them to separate (RC), and shuffle your 
						deck. 
						So we have one of the boss units for the Bermuda 
						Triangles (aka the singing mermaids) in Top Idol, 
						Pacifica. Pacifica is a Megablaster with her Soulcharge 
						letting you draw a card and place a card in your hand to 
						the bottom of your deck. This is actually pretty good as 
						it allows you to either put Grade 3’s that are dead in 
						your hand to the bottom of your deck or even start a 
						pseudo-stack ala Oracle Think Tank by placing triggers 
						on the bottom until you reach the stack. Granted, the 
						latter only really happens if the game lasted really 
						long, but the thing with Bermuda Triangles is that their 
						defensive abilities are actually pretty good and can 
						sometimes even rival the defensive abilities that Oracle 
						Think Tank can also possess. 
						As for her CONT skill, she gains 3,000 power if you 
						have at least 4 Bermuda Triangles in the rear-guard 
						which is an easy feat for them to do seeing how they are 
						able to assemble cards to the hand extremely easy, so 
						when she attacks alone, she’ll be at 13,000 which can 
						push even against Crossrides, and with a Sedna behind 
						her, she swings in for 21,000 which is a solid number in 
						itself! 
						As for her Megablast, if she hits the Vanguard while 
						she’s either Vanguard or rear-guard, then you can call 
						any 3 Bermuda Triangles from your deck to the field. 
						This can be pretty devastating in a late game format as 
						your opponent will be near 6 damage by the time she hits 
						the Megablast and can force out that last attack to hit 
						for game. However, with that being said, it is still 
						extremely hard to pull off as a smart player will block 
						any Pacifica attack thus preventing the Megablast. In 
						short, it’s the kind of Megablast where it’s hard to 
						pull off, but if you can pull it off, it can potentially 
						end the game. 
						Overall, Pacifica is a very good ace for the clan, 
						but still has room for improvement…like her Crossride. 
						;-) 
						Rating: 3/5 
						Next time: It’s about time we Blaze things up! 
						Go Rogue, Go Pro! 
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					Destiny 
					Heroic
					 | 
              
						
						 
						
						Top Idol Pacifica 
						Pacifica is most 
						likely going to be the main vanguard in a deck not 
						focused on the Riviere ride chain. She has three skills. 
						The first skill is a simple +3k if you have 4 or more 
						Bermuda Triangle rear guards. This is very useful with 
						an 8k booster behind her as it allows her to hit that 
						all important 21k. The second skill is probably her most 
						important; as you enter the main phase, soul charge 1, 
						then draw a card, then choose a card from your hand and 
						place it at the bottom of the deck. This has multiple 
						areas of usefulness. First, you can see 2 cards instead 
						of the usual 1 during the draw phase, plus you can 
						filter your hand by sending less useful cards back to 
						the deck. You could potentially send triggers back to 
						the deck, then employ shuffling effects to mix them in, 
						such as Shizuka, or Pacifica’s megablast. This would 
						allow you to reuse a heal trigger if you so desired. The 
						soul charging aspect of this skill is also very useful, 
						supporting the spamming of things like the pearl sisters 
						and Turquoise Blue Tyrrhenia; you must have a sizable 
						soul in order to use and reuse their abilities. The 
						final skill is the megablast which calls 3 Bermuda units 
						from the deck when Pacifica hits the vanguard. I don’t 
						like megablasts, personally, since they require all your 
						counterblast; you can’t counterblast at all earlier in 
						the game, unless you get really lucky with heal 
						triggers. The bounce-draw skills of several Bermuda 
						Triangle units require a counterblast for a single draw, 
						which is likely where the counterblast will be used. 
						When the stars align, though, calling 3 units for 
						additional attacks can be game breaking, so if it 
						happens, it happens. 
						
						 Rating: 5/5 – The 
						best Bermuda Triangle vanguard outside of Riviere. 
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