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Top Idol, Pacifica - #EB02/001

Date Reviewed: April 18, 2013

[CONT](VC):During your turn, if the number of «Bermuda Triangle» rear-guards you have is four or more, this unit gets [Power]+3000. [AUTO](VC):At the beginning of your main phase, Soul Charge (1), draw a card, choose a card from your hand, and put it on the bottom of your deck. [AUTO](VC/RC):[Soul Blast (8) & Counter Blast (5)] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck up to three «Bermuda Triangle», call them to separate (RC), and shuffle your deck.

Ratings Summary

Rating: 4.00

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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"Gale" Gaylord

Pacifica isn't the most interesting card when placed against the backdrop of her clan, but you don't have to be in order to serve as one of the strongest Vanguard options available for the deck in question.
With a 13K solo swing and the ability to optimize your hand by one card each round, Pacifica has a fair amount going for her. She even makes absurdly low-power cards like Tyrrhenia useful (though you'd rather have Sedna in everything but a crossride match-up), especially due to her inherent soul charging. Flores and Perla appreciate the infinite fuel too. Ceram and Rio can snatch up counterblasts in this equation.
We can safely ignore her megablast, but if you really feel like falling back on it as an option, Felucca is always there to run support. Your rear-guard copies of Pacifica can trigger off of hitting the Vanguard, so that's a definite plus when the end result is one or even two more attacks with possible shield gain in the process.
Simple design, simple results. 3/5

David NavyCherub Lynn

Top Idol, Pacifica
There are a ton of megablast units that find themselves with little utility because of the difficulty in actually getting to use their strong, expensive abilities. Pacifica is not one of those, but not because of her megablast, but because of the other things she can do. First off, her megablast isn't very important, so I'll just say this - don't ever bother trying to get it off, it's not only unlikely but isn't even worth the resources spent to do it, especially compared to the other great advantage engines this clan has. Next, if you have four or more other mermaids on the field, she gets 3000 power on your turn. This is a pretty great number, because it means you can hit 21k without really doing much of anything - just stick Sedna behind her and there ya go. She can also hit crossrides for 18k with just Tyrrhenia behind her, which is cool because it puts a lot of pressure on your vanguard attack and Tyrrhenia's measly 5k power isn't really a hindrance.
Her soul charge is where she really shines like the pop idol she is, though. Each turn, you can soul charge, draw a card, and put a card on the bottom of your deck. Bermuda Triangle is a clan that is very heavily focused on having pretty specific formations and card combinations to get their effects off and their pressure continuing. Pacifica facilitates this by giving you another chance at a card you really need in exchange for a card you really don't. Getting more Rios, Carines, and the proper Pearl Sister combinations becomes significantly easier when you get to dive an extra card deeper into your deck every single turn from midgame forward.

Go Rogue,
Go Pro

What’s up, you guys?! It’s Thursday and another day, another COTD! Today, we have…

Top Idol, Pacifica
Power: 10000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[CONT](VC): During your turn, if the number of «Bermuda Triangle» rear-guards you have is four or more, this unit gets [Power]+3000.
[AUTO](VC): At the beginning of your main phase, Soul Charge (1), draw a card, choose a card from your hand, and put it on the bottom of your deck.
[AUTO](VC/RC): [Soul Blast (8) & Counter Blast (5)] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck up to three «Bermuda Triangle», call them to separate (RC), and shuffle your deck.

So we have one of the boss units for the Bermuda Triangles (aka the singing mermaids) in Top Idol, Pacifica. Pacifica is a Megablaster with her Soulcharge letting you draw a card and place a card in your hand to the bottom of your deck. This is actually pretty good as it allows you to either put Grade 3’s that are dead in your hand to the bottom of your deck or even start a pseudo-stack ala Oracle Think Tank by placing triggers on the bottom until you reach the stack. Granted, the latter only really happens if the game lasted really long, but the thing with Bermuda Triangles is that their defensive abilities are actually pretty good and can sometimes even rival the defensive abilities that Oracle Think Tank can also possess.

As for her CONT skill, she gains 3,000 power if you have at least 4 Bermuda Triangles in the rear-guard which is an easy feat for them to do seeing how they are able to assemble cards to the hand extremely easy, so when she attacks alone, she’ll be at 13,000 which can push even against Crossrides, and with a Sedna behind her, she swings in for 21,000 which is a solid number in itself!

As for her Megablast, if she hits the Vanguard while she’s either Vanguard or rear-guard, then you can call any 3 Bermuda Triangles from your deck to the field. This can be pretty devastating in a late game format as your opponent will be near 6 damage by the time she hits the Megablast and can force out that last attack to hit for game. However, with that being said, it is still extremely hard to pull off as a smart player will block any Pacifica attack thus preventing the Megablast. In short, it’s the kind of Megablast where it’s hard to pull off, but if you can pull it off, it can potentially end the game.

Overall, Pacifica is a very good ace for the clan, but still has room for improvement…like her Crossride. ;-)

Rating: 3/5

Next time: It’s about time we Blaze things up!

Go Rogue, Go Pro!


Top Idol Pacifica

Pacifica is most likely going to be the main vanguard in a deck not focused on the Riviere ride chain. She has three skills. The first skill is a simple +3k if you have 4 or more Bermuda Triangle rear guards. This is very useful with an 8k booster behind her as it allows her to hit that all important 21k. The second skill is probably her most important; as you enter the main phase, soul charge 1, then draw a card, then choose a card from your hand and place it at the bottom of the deck. This has multiple areas of usefulness. First, you can see 2 cards instead of the usual 1 during the draw phase, plus you can filter your hand by sending less useful cards back to the deck. You could potentially send triggers back to the deck, then employ shuffling effects to mix them in, such as Shizuka, or Pacifica’s megablast. This would allow you to reuse a heal trigger if you so desired. The soul charging aspect of this skill is also very useful, supporting the spamming of things like the pearl sisters and Turquoise Blue Tyrrhenia; you must have a sizable soul in order to use and reuse their abilities. The final skill is the megablast which calls 3 Bermuda units from the deck when Pacifica hits the vanguard. I don’t like megablasts, personally, since they require all your counterblast; you can’t counterblast at all earlier in the game, unless you get really lucky with heal triggers. The bounce-draw skills of several Bermuda Triangle units require a counterblast for a single draw, which is likely where the counterblast will be used. When the stars align, though, calling 3 units for additional attacks can be game breaking, so if it happens, it happens.

 Rating: 5/5 – The best Bermuda Triangle vanguard outside of Riviere.


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