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- #BT04/019EN

Date Reviewed: April 16, 2013

[CONT](VC):If you have a card named "Blaupanzer" in your soul, this unit gets [Power]+1000. [AUTO](VC):When this unit's attack hits a vanguard, choose a card from your damage zone, and turn it face up.

Ratings Summary

Rating: 2.30

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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"Gale" Gaylord

Your friendly neighborhood mech just before Stern, it's Blaukluger!  And... well... actually... it's nothing special.  

With the potential to be a 10K Vanguard, you stand to take less damage on your second turn provided this was ridden on Blaupanzer. That much is solid. But the ability to unflip a damage when it hits the Vanguard, as the Vanguard? It's going to be unused in all but the smallest fraction of your games. Nova Grapplers have few ways of burning counterblasts in a disirable fashion that early, and even if Brutal Jack is your thing, he's only going to interfere with Stern in the long run and probably shouldn't be on the field that long. Like most ride chain Grade 2s, Blaukluger is also a 9K vanilla in the rear-guard. Not useless, but certainly not the best. 

At the end of the day, you'd only be playing this out of necessity rather than desire. 2/5

David NavyCherub Lynn

The first kind of ride chain that Blaukluger came out with also came with a weird little trait - that is, they all get some sort of effect when they are the vanguard and attack. Blaukluger is no exception. When he hits your opponent's vanguard on the turn he occupies your vanguard circle, you can unflip a damage. This matches a mechanic that Nova Grapplers do often, unflipping damage so that it can be used again, but the thing is, Blaukluger decks don't really use counterblasts very often outside of their ability to restand with Stern Blaukluger. It is especially less likely that you will have a damage to unflip by the time your grade 2 ride comes around, so that effect is pretty much meaningless, unfortunately.
Blaukluger doesn't have it all bad, though. He has 10k defense if Blaupanzer is in your soul, which is great because his ride chain is pretty dang consistent so you will have a pretty good chance of having a strong defense for the whole game. Speaking of which, he is tutored right out of the deck by the grade 0 of his ride chain when you ride the grade 1, so he has plenty of support surrounding him to make him a decent choice, if not for what he himself actually does.


Hey guys, today we take a look at one of my favorite cards (art wise) of the whole game and the 3rd part to the Nova Grapplers ride chain, Blaukluger.

Blaukluger is one part of the infamous Stern ride chain and as such, when you have the grade 1 (Blaupanzer) in the soul, Blaukluger gets +1,000 power added to his base during both you and your opponent’s turn. Blaukluger also grants the grade 3, Stern Blaukluger, a +1,000 power bonus as well for being in his soul, which makes Stern an 11,000 power Vanguard. If that wasn’t already good, unlike most other ride chains which have to run max copies of each component to have the best chances of going off, you can get away with running 1-2 copies of Blaukluger due to the Stern chain being a 2nd generation ride chain, which allows its user to search for the Grade 2 as long as the grade 1 has ridden on top of the grade 0 (in this case, Blaupanzer). This allows users of Stern to have some more slots open for units which can benefit the ride chain, such as Super Electromagnetic Lifeform, Storm; Deatharmy Lady, etc.

Unfortunately, his only other use within the vanguard circle is to be an on-hit damage unflipper, which while still allowing for some counterblast units such as Kirara or Jack during the early game, isn’t typically very useful for the deck as whole because almost all counterblasts are saved for Stern Blaukluger’s skill. This leaves regular Blaukluger as a 9,000 power vanilla unit in the rearguard space, which isn’t as bad considering you only have to run 2 copies minimum, but still runs into trouble vs. crossrides due to lack of any 9,000 power boosters in the Grapplers arsenal (Machinery Angel doesn’t count as much as I would like it to Q.Q).

Oh well, least he still looks like a awesome ******* Gundam with a beam katana.

Score: 3.5

Go Rogue,
Go Pro
What’s going on, everyone?  It’s Tuesday and we have another COTD!  Today, we have… 

Power: 9000
Grade: 2
Clan: Nova Grappler
Race: Battleroid
[CONT](VC):If you have a card named "Blaupanzer" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit's attack hits a vanguard, choose a card from your damage zone, and turn it face up.
         So we have the Grade 2 part of the Blau Ride Chain.  If you can pull off the first part of the Ride Chain, then not only are you guaranteed to get Blaukluger due to Blaujunger’s skill from riding into Blaupanzer, but you also get a 10,000 power Vanguard which is normally only obtainable as a Grade 2 via the 10k vanillas (ie King of Sword, Dragon Knight, Nehalem, etc.) which is extremely solid in itself.  As for its other skill, it flips a damage face up if it hits the opposing Vanguard.  That can be pretty tricky seeing how most of the time, you would need to use Magician Girl, Kirara (which means you need to have at least 2 damage by then) Oasis Girl or Genocide Jack (Genocide > Brutal) to at least get a damage face down by then.  Personally, I see Blaukluger’s skill as a small bonus than an essential necessity to hit like Elite Mutant, Giraffa’s skill for example.
         As for after it’s become the Vanguard and you would already be riding into Grade 3, after that, Blaukluger becomes a basic 9,000-power vanilla, which is pretty plain in itself.  Personally, if it kept its skill to unflip damage as a rear-guard as well, I would personally say splash a few in your deck, but since you can’t, you only would need about 2-3 in your Blau deck tops as it would be a dead card after turn 2.
Overall, like I said with Hi-Power Raizer Custom, it’s Blau or bust.
Rating: 2/5
Next Time: ROCK ON!
Go Rogue, Go Pro!!!


Today, we will be looking at the grade 2 unit in the Blau series ride chain. Blaukluger becomes a respectable 10k if you have the grade 1 Blaupanzer in soul, and if you are succeeding in the ride chain, you will. Blaukluger’s second skill is that of a pseudo-damage unflipper; pseudo in that it is only active in the Vanguard circle. This skill is limited in its usefulness, since you’ll most likely be hoarding your counterblast until you ride Stern Blaukluger and will often have nothing to unflip, but it can allow you to use units like Brutal Jack, for a turn or two, at least, while keeping your counterblast open for later use.

Rating: 2/5 – A begrudging must in the Blau series, but not for use anywhere else.


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